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<title>FOCGERS</title>
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<description><![CDATA[FOCGERS is where onchain games talk back. Get the raw stories, strategies, and narratives from the builders and operators shaping the fully onchain movement. Get your news straight from the source.]]></description>
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<itunes:name>FOCGERS</itunes:name>
<itunes:email>nejckosir.nk@gmail.com</itunes:email>
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<title>FOCGERS</title>
<link>https://x.com/FOCGERS</link>
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<copyright>Copyright 2026</copyright>
<itunes:category text="Leisure"><itunes:category text="Video Games" />
<itunes:category text="Games" /></itunes:category>
<itunes:category text="Business"><itunes:category text="Entrepreneurship" /></itunes:category>
<item><title>Ben/Cambria and Loaf/Eternum on FAST DEGEN PVP games and CRYPTO MMO ECONOMIES</title>
<guid isPermaLink="false">https://pinecast.com/guid/de2e9e24-7890-4261-9d72-78df46ce2464</guid>
<pubDate>Tue, 02 Jun 2026 14:20:26 -0000</pubDate>

<itunes:duration>00:40:53</itunes:duration>
<description><![CDATA[<p><a href="https://x.com/lordOfAFew" rel="nofollow"></a>• WTF is a gud crypto MMO economy </p>
<p>• Going from Seasons  Full MMO </p>
<p>• Duel Arena / Dungeons / Realms Blitz </p>
<p>• AI agents vs humans  </p>
<p><a href="https://x.com/playcambria" rel="nofollow">@playcambria </a>x <a href="https://x.com/realms_gg" rel="nofollow">@realms_gg</a><a href="https://x.com/realms_gg" rel="nofollow"></a></p>
<p><a href="https://x.com/cyberpunk" rel="nofollow">@cyberpunk</a> and <a href="https://x.com/lordOfAFew" rel="nofollow">@lordOfAFew</a></p>
<p>(<a href="https://x.com/FOCGERS/status/2061765016752423159?t=480" rel="nofollow">08:00</a>) <a href="https://x.com/playcambria" rel="nofollow">@playcambria </a>Duel Arena (and now Dungeons) and <a href="https://x.com/realms_gg" rel="nofollow">@realms_gg </a>Blitz exist to iterate faster. More games/data/experimentation between seasons. </p>
<p>(<a href="https://x.com/FOCGERS/status/2061765016752423159?t=645" rel="nofollow">10:45</a>) A major problem is getting thousands of players into the same world without performance hell.  </p>
<p>(<a href="https://x.com/FOCGERS/status/2061765016752423159?t=1080" rel="nofollow">18:00</a>) AI agents are definitely coming to gaming. Should games embrace them or instead try to design around strictly-human competition (=continue to push against 'bots'). </p>
<p>(<a href="https://x.com/FOCGERS/status/2061765016752423159?t=1560" rel="nofollow">26:00</a>) What would a sustainable onchain economy look like in a 'forever' Cambria/ Realms Eternum MMO?  </p>
<p>(<a href="https://x.com/FOCGERS/status/2061765016752423159?t=1940" rel="nofollow">32:20</a>) 'Gut feeling' answer to 'How will your forever MMO look like? + alpha from <a href="https://x.com/cyberpunk" rel="nofollow">@cyberpunk </a>&amp; <a href="https://x.com/lordOfAFew" rel="nofollow">@lordOfAFew </a>on this point</p>]]></description>
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<itunes:season>1</itunes:season>
</item>
<item><title>so Cambria pulled a fresh investment and minted out their Island NFTs in minutes?!</title>
<guid isPermaLink="false">https://pinecast.com/guid/61515f20-c6d9-40cf-bc9b-44334b2f6d21</guid>
<pubDate>Wed, 03 Dec 2025 17:58:05 -0000</pubDate>

<itunes:duration>00:30:04</itunes:duration>
<description><![CDATA[<p>In this episode BENZZZ, founder of the risk-heavy MMO, shares how they secured a top-up investment led by Bitkraft / Sky Mavis and sold out its Island Land NFT mint in minutes while most of crypto gaming struggles to raise. We dig into why investors chose to double down on Cambria based on real in-game signal from janky early builds and Season 1 → Season 2 progression, how designing around real loss, frustration, social bonds, and drama creates emotions web2 MMOs can’t, and what actually happened behind the scenes of the Island mint—over-allocation, priority vs FCFS, second-chance allocations, and the tension between rewarding day-ones vs bringing in new holders. Ben breaks down Island NFTs and their “islands + islets” model as a social landlord–tenant economy and another risk-to-earn game mode rather than passive yield, walks through their approach to sinks, rotting resources, seasonal resets, and Royal Favor to avoid DeFi-fication, and explains why top-tier islands are more about status and social gravity than raw multipliers. We go deep on inspirations from RuneScape Construction and Club Penguin igloos—player housing as social space, flex zone, and utility hub for prep, pets, trophies, and hosting—and finish with a candid look at what it feels like to be a crypto game founder in 2025: building in a shrinking ecosystem, separating core game and progression from pure token speculation, and still being obsessed with shipping weird, social, onchain-first systems even when the tide is out.</p>
<p>⏱️ Timestamps</p>
<p>00:47 – Why investors doubled down on Cambria (top-up raise in a down market)</p>
<p>04:29 – Behind the scenes of the Island NFT mint: surprises, missteps, and second chances</p>
<p>10:30 – Island NFTs 101: islands, islets, tenants, and value accrual</p>
<p>17:47 – RuneScape Construction, Club Penguin igloos, and why social housing matters</p>
<p>Later – Sinks vs inflation, rotting resources, alliances and betrayal between islands, and the mental load of founding in crypto gaming</p>
<p>Links:</p>
<p><a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a></p>
<p><a href="https://x.com/playcambria" rel="nofollow">https://x.com/playcambria</a></p>
<p><a href="https://x.com/cyberpunk" rel="nofollow">https://x.com/cyberpunk</a></p>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/61515f20-c6d9-40cf-bc9b-44334b2f6d21.mp3?source=rss&amp;ext=asset.mp3" length="28876851" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: Red, Ponziland</title>
<guid isPermaLink="false">https://pinecast.com/guid/8f59d2aa-be1f-4c20-a3dd-c9987377673f</guid>
<pubDate>Fri, 17 Oct 2025 16:13:11 -0000</pubDate>

<itunes:duration>00:44:03</itunes:duration>
<description><![CDATA[<p>00:24 path to @ponzidotland
02:52 creating Modrinth, 2nd biggest OS platform for Minecraft content (+ how they unlocked monetization via ads)
10:06 why build a crypto game
21:26 bots / automatization in Ponziland
24:20 perks of being fully onchain
28:32 biggest challenges in the onchain game space
35:24 sources of inspiration in crypto gaming (GLHF 🫡)</p>
<p>In this episode of <strong>Meet the FOCGER</strong>, I chat with <strong>Red</strong> (<a href="https://x.com/knownas_red" rel="nofollow">@knownas_red</a>), co-founder of <strong>RuneLabs</strong> and builder of <strong>Ponziland</strong> — the <em>degen land-grabbing simulation</em> where players buy, nuke, and tax each other in a fully onchain economy. Before diving into crypto gaming, Red helped shape the <em>Minecraft modding era</em> by building <strong>Modrinth</strong>, now the second biggest open-source platform for Minecraft content (70k+ mods!). We talk about how that open-source, player-driven spirit translates into FOCG design, what it means to “roleplay as a Ponzi operator,” and how fully onchain tech like account abstraction and paymasters makes fast, frictionless gameplay possible. Red also shares deep thoughts on automation in games, why many FOCGs still feel like tech demos, and why failure is the most important contribution to the onchain builder community.
Links:
<a href="https://x.com/@focgers" rel="nofollow">https://x.com/@focgers</a>
<a href="https://x.com/@knownas_red" rel="nofollow">https://x.com/@knownas_red</a>
<a href="https://x.com/@ponzidotland" rel="nofollow">https://x.com/@ponzidotland</a>
<a href="https://x.com/@RuneLabsGG" rel="nofollow">https://x.com/@RuneLabs</a>_
<a href="https://x.com/@Starknet" rel="nofollow">https://x.com/@Starknet</a>
<a href="https://x.com/@ohayo_dojo" rel="nofollow">https://x.com/@ohayo_dojo</a>
<a href="https://x.com/@cartridge_gg" rel="nofollow">https://x.com/@cartridge_gg</a></p>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/8f59d2aa-be1f-4c20-a3dd-c9987377673f.mp3?source=rss&amp;ext=asset.mp3" length="42298332" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: POW! fully onchain game is breaking UOPS records</title>
<guid isPermaLink="false">https://pinecast.com/guid/61fb9ec0-ff3f-4ae5-8dd9-c9496b6c686e</guid>
<pubDate>Mon, 13 Oct 2025 13:19:15 -0000</pubDate>

<itunes:duration>00:28:17</itunes:duration>
<description><![CDATA[<p>02:52 roleplaying as a blockchain operator
05:36 grinding @POW_sn until 4 AM
13:41 how @Starknet handles POW!’s 273 UOPS
16:51 endgame for POW! (+ prestige mode)
26:14 future ideas (app that uses Bitcoin 👀)</p>
<p>In this episode of <strong>Meet the FOCGER</strong>, I sit down again with <strong>Brandon</strong> (<a href="https://x.com/BrandonR505" rel="nofollow">@BrandonR505</a>) — the builder behind <strong>POW!</strong> and <strong>Art / Peace</strong>, two of the most important experiments in Starknet’s history. POW! isn’t just another clicker game; it’s a <em>meta blockchain simulator</em> where you roleplay as an L1 + L2 operator, mining blocks, building dApps, and literally learning how crypto works while you play. We talk about the insane onchain numbers (273 user ops per second 🤯), how Starknet’s batching and paymaster system make it all possible, and why this “idle miner” ended up breaking records for crypto gaming. Brandon also shares thoughts on the upcoming prestige mode, community feedback that shaped POW!, and teases the team’s next move, a mysterious app that <em>uses Bitcoin</em> 👀
Links:
<a href="https://x.com/@focgers" rel="nofollow">https://x.com/@focgers</a>
<a href="https://x.com/@POW_sn" rel="nofollow">https://x.com/@POW_sn</a>
<a href="https://x.com/@BrandonR505" rel="nofollow">https://x.com/@BrandonR505</a>
<a href="https://x.com/@art_peace_sn" rel="nofollow">https://x.com/@art_peace_sn</a>
<a href="https://x.com/@Starknet" rel="nofollow">https://x.com/@Starknet</a>
<a href="https://x.com/@StarkWareLtd" rel="nofollow">https://x.com/@StarkWareLtd</a></p>]]></description>
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<enclosure url="https://pinecast.com/listen/61fb9ec0-ff3f-4ae5-8dd9-c9496b6c686e.mp3?source=rss&amp;ext=asset.mp3" length="27161131" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: Jokers of Neon fully onchain game</title>
<guid isPermaLink="false">https://pinecast.com/guid/65560738-3f62-4f11-af78-604e0dcaba2a</guid>
<pubDate>Thu, 09 Oct 2025 11:30:36 -0000</pubDate>

<itunes:duration>00:30:33</itunes:duration>
<description><![CDATA[<p>01:26 path to onchain gaming
05:45 why build a crypto game
11:50 perks &amp; constraints of onchain
14:57 game economy
16:40 @Starknet / @cartridge_gg / @ohayo_dojo tech stack
23:50 go to market approach</p>
<p>In this episode of <strong>Meet the FOCGER</strong>, I sit down with <strong>Santiago</strong> and <strong>Nico</strong>, co-founders of <strong>Caravana Game Studio</strong>, the team behind <strong>Jokers of Neon</strong> — a roguelike card battler often dubbed <em>“Balatro onchain.”</em> We dive into their journey from Starknet dev projects like Starklings.app to building one of the most playable fully onchain games live today. They share how @Starknet’s speed and @cartridge_gg’s Dojo engine made it possible to go fully onchain, the vision behind permissionless modding, and how NFT cards + tournaments will shape the mainnet launch. We also talk about Eternum, Gigaverse, and the rising wave of FOCG builders defining Starknet’s gaming scene.
Links:
<a href="https://x.com/@focgers" rel="nofollow">https://x.com/@focgers</a>
<a href="https://x.com/@jokers_of_neon" rel="nofollow">https://x.com/@jokers_of_neon</a>
<a href="https://x.com/@caravanastudio" rel="nofollow">https://x.com/@caravanastudio</a>
<a href="https://x.com/@Starknet" rel="nofollow">https://x.com/@Starknet</a>
<a href="https://x.com/@cartridge_gg" rel="nofollow">https://x.com/@cartridge_gg</a>
<a href="https://x.com/@ohayo_dojo" rel="nofollow">https://x.com/@ohayo_dojo</a></p>]]></description>
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<enclosure url="https://pinecast.com/listen/65560738-3f62-4f11-af78-604e0dcaba2a.mp3?source=rss&amp;ext=asset.mp3" length="29343687" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>He ships some of the most experimental games on Starknet?! Meet Brandon of Art/Peace and POW!</title>
<guid isPermaLink="false">https://pinecast.com/guid/58e5f9a7-328a-4851-a99b-af5a6c5f34f8</guid>
<pubDate>Fri, 03 Oct 2025 10:10:40 -0000</pubDate>

<itunes:duration>00:21:12</itunes:duration>
<description><![CDATA[<p>00:58 discovering crypto / @StarkWareLtd 
02:53 why build on @Starknet / @ohayo_dojo 
07:57 teasing @POW_sn clicker game ➕ @focfun app engine</p>
<p>In this episode of <strong>Meet the FOCGERS</strong>, I sit down with Brandon (<a href="https://x.com/art_peace_sn" rel="nofollow">@art_peace_sn</a> / <a href="https://x.com/BrandonR505" rel="nofollow">@BrandonR505</a>), the mind behind <strong>Art/Peace</strong>, Starknet’s living graffiti wall turned cultural phenomenon. We talk about his journey from Coinbase infra work to StarkWare, why Starknet’s dev tooling + community makes it the best place for fully onchain games, and how Art/Peace brings projects like Eternum and Ponziland onto the same canvas. Brandon also teases his upcoming <strong>POW clicker game</strong> and <strong>foc.fun app engine</strong>, designed to make building casual onchain apps fast and fun. From the challenges of onboarding players to the alpha hidden in pixel art wars, this convo shows why he’s one of the most experimental builders in the Starknet gaming scene.</p>
<p>Links:
<a href="https://x.com/@focgers" rel="nofollow">https://x.com/@focgers</a>
<a href="https://x.com/" rel="nofollow">https://x.com/</a><a href="https://x.com/BrandonR505" rel="nofollow">@BrandonR505</a>
<a href="https://x.com/" rel="nofollow">https://x.com/</a><a href="https://x.com/art_peace_sn" rel="nofollow">@art_peace_sn</a> 
<a href="https://x.com/@POW_sn" rel="nofollow">https://x.com/@POW_sn</a>
<a href="https://x.com/@art_peace_sn" rel="nofollow">https://x.com/@art_peace_sn</a>
<a href="https://x.com/@focfun" rel="nofollow">https://x.com/@focfun</a>
<a href="https://x.com/@starkware" rel="nofollow">https://x.com/@starkware</a>
@starknet</p>]]></description>
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<itunes:season>1</itunes:season>
</item>
<item><title>Interactive Stories That NEVER Die?! Meet The O’ruggin Trail</title>
<guid isPermaLink="false">https://pinecast.com/guid/4303a601-2b11-4758-9a23-465771d02149</guid>
<pubDate>Mon, 29 Sep 2025 15:39:39 -0000</pubDate>

<itunes:duration>00:45:02</itunes:duration>
<description><![CDATA[<p>01:00 what is @OrugginTrail
16:09 @ArchetypalTech journey w/ @ohayo_dojo , Starknet, World Engine, Celestia, MUD
28:57 save games🟰ERC721
34:53 blockchain🤝narrative design</p>
<p>PLAY: <a href="https://archetypaltech.itch.io/oruggin-trail" rel="nofollow">https://archetypaltech.itch.io/oruggin-trail</a> </p>
<p>In this FOCGERS episode, Awtnmy (founder) and Jaymo (product manager) from Archetypal Game Studio join us to talk about the upcoming <em>The O’ruggin Trail</em> - a fully onchain text adventure that reimagines the classic Oregon Trail as a darkly satirical journey and experimental fiction machine. We explore how the game blends nostalgia with innovation through mechanics like tokenized save files, a built-in editor that lets players remix and extend each other’s worlds, and the enduring power of interactive fiction as a design space. From inspirations like <em>Zork</em> and <em>Counterfeit Monkey</em> to the philosophy of turning words into composable worlds, the conversation highlights why imagination-driven play remains one of the most flexible and exciting frontiers in game design.</p>
<p>Links:
<a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/OrugginTrail" rel="nofollow">https://x.com/OrugginTrail</a>
<a href="https://x.com/ArchetypalTech" rel="nofollow">https://x.com/ArchetypalTech</a>
<a href="https://x.com/awtnmy" rel="nofollow">https://x.com/awtnmy</a>
<a href="https://x.com/thejaymo" rel="nofollow">https://x.com/thejaymo</a></p>]]></description>
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<itunes:season>1</itunes:season>
</item>
<item><title>FOCGing Chat: Dark Forest Community Round x Adventure Layer ($AGLD)</title>
<guid isPermaLink="false">https://pinecast.com/guid/c31d9e0a-d231-4e6a-baa0-528bc07a8908</guid>
<pubDate>Tue, 23 Sep 2025 17:02:49 -0000</pubDate>

<itunes:duration>00:44:59</itunes:duration>
<description><![CDATA[<p>In this episode, <strong>Hill Tan,</strong> steward of <strong>Adventure Gold ($AGLD)</strong> and organizer of the latest <strong>Dark Forest Community Round,</strong> shares how the OG fully onchain game is being remixed for 2025. We dive into Dark Forest’s core game loop, how $AGLD rewards and staking silver reshape player incentives, and why UBI-style taxation is boosting competition. Hill also unpacks player reception, the role of bots and AI agents, and Adventure Layer’s broader vision as an L2 for AI-native onchain games. </p>
<p><strong>Links:</strong>
<a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/adventure_layer" rel="nofollow">https://x.com/adventure_layer</a></p>]]></description>
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<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: Lakkhhe, Vendetta </title>
<guid isPermaLink="false">https://pinecast.com/guid/7cfd016a-bf6b-415e-872a-cc62e3288c85</guid>
<pubDate>Tue, 16 Sep 2025 18:49:09 -0000</pubDate>

<itunes:duration>00:42:40</itunes:duration>
<description><![CDATA[<p>In this episode, <strong>Lucky (@lakhhe108)</strong> — founder of <strong>Vendetta</strong>, the first fully onchain gangster RPG on <strong>Sui L1</strong> with Walrus DA — breaks down how his team went from dynamic NFTs to building an entire “forever game” where players truly own every asset. We cover Vendetta’s design journey across four iterations, why Sui’s object-centric model and Walrus storage made sense, and how features like social login, sponsored transactions, and DVD NFTs (that hold full game states) power the experience. Lucky shares insights on building sustainable tokenomics ($V), handling bots, launching comics and lore, and why he believes fully onchain gaming is still in its earliest innings.
<strong>Links:</strong>
<a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/TheVendettaGame" rel="nofollow">https://x.com/TheVendettaGame</a>
<a href="https://x.com/lakhhe108" rel="nofollow">https://x.com/lakhhe108</a></p>
<p>00:43 path to onchain gaming
03:50 GangstaVerse 🤝 Vendetta FOCG on SUI L1
07:32 embracing FULLY onchain
08:06  game design 🎮
10:44 Sui L1 + Walrus DA (what support is offered to game teams?)
16:11 6500 players / 350 DAU 🫂
18:07 player reception ❓
19:10 crypto abstraction 
21:59 main challenges 
23:28 economy ($V, DVD NFTs) 💸
31:07 onchain gaming in 2025
32:55 game inspiration 💡
35:51 dealing with bots
38:21 alpha 👀</p>]]></description>
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<itunes:season>1</itunes:season>
</item>
<item><title>FOCGing chat: Starknet Grinta Sprint Hackathon</title>
<guid isPermaLink="false">https://pinecast.com/guid/b389e534-78ce-486f-9190-2cdfa85f7834</guid>
<pubDate>Mon, 15 Sep 2025 11:43:27 -0000</pubDate>

<itunes:duration>00:23:00</itunes:duration>
<description><![CDATA[<p>In this FOCGERS episode, <strong>Starkience,</strong> Ecosystem Manager at StarkWare and organizer of the <strong>Grinta Sprint Hackathon,</strong> unpacks what makes Grinta different from a typical hackathon. We dive into the <em>Grinta mentality</em> (ship first, ask later), why this sprint is designed for real users rather than just GitHub repos, and how a dedicated tester group of 15 absolute degens is shaping outcomes. Starkience also shares his vision for the ideal crypto game, advice for teams on standing out, and why now, with paymasters, pre-confirmations, and social logins live, is the perfect moment to build consumer apps on Starknet.</p>
<p><strong>Links:</strong>
<a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/starkience" rel="nofollow">https://x.com/starkience</a>
<a href="https://x.com/Starknet" rel="nofollow">https://x.com/Starknet</a>
<a href="https://luma.com/9myxhaic" rel="nofollow">https://luma.com/9myxhaic</a></p>]]></description>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: BirthdayBoi, TOP Kamigotchi player</title>
<guid isPermaLink="false">https://pinecast.com/guid/916c3c06-9357-4946-bb79-6349e4935066</guid>
<pubDate>Wed, 10 Sep 2025 13:08:06 -0000</pubDate>

<itunes:duration>00:38:56</itunes:duration>
<description><![CDATA[<p>In this episode, <strong>BirthdayBoi</strong>, one of the most hardcore player duos in <strong>Kamigotchi fully onchain game</strong>, shares the journey from casual Tamagotchi nostalgia to becoming the #1 predator on testnet. We dive into what it really means to liquidate other players, how automation tools have changed the grind, and why $ONYX has become one of the strongest tokens in the gaming space. BirthdayBoi also breaks down predator vs. harvester strategies, tips for new players, and why the Initia ecosystem and Kamigotchi’s tight-knit community feel so different from other crypto games. If you’ve ever wondered what it takes to thrive in this brutal yet adorable onchain world, this is the deep dive.</p>
<p><strong>Links:</strong>
<a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/kamigotchiworld" rel="nofollow">https://x.com/kamigotchiworld</a>
<a href="https://x.com/BirthdayBoiON" rel="nofollow">https://x.com/BirthdayBoiON</a></p>]]></description>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
</item>
<item><title>FOCGing Chat: Loothero, Budokan</title>
<guid isPermaLink="false">https://pinecast.com/guid/fbedbf34-a465-4229-b693-908c9e3ee56c</guid>
<pubDate>Mon, 08 Sep 2025 14:59:35 -0000</pubDate>

<itunes:duration>00:58:34</itunes:duration>
<description><![CDATA[<p>In this episode, <strong>Loothero</strong> — OG Loot builder and founder of <strong>Provable Games</strong> — shares his journey from <em>Loot Survivor</em> to <strong>Budokan</strong>, a fully onchain tournament platform that may just be the unlock for near seamless autonomous worlds. We dive into why durability makes gaming assets “real,” how Budokan standardizes tournaments across onchain games, and why this matters for the future of competitive play. Loothero also explains how Budokan connects with <strong>Eternum</strong> via Quest Tiles, why he believes fully onchain games are the only path to lasting collectibles, and how tokenized mini-games can become general-purpose distribution systems. If you’re curious about the frontier of decentralised gaming, this deep dive is your map.</p>
<p><strong>Links:</strong>
<a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/provablegames" rel="nofollow">https://x.com/provablegames</a>
<a href="https://x.com/loothero" rel="nofollow">https://x.com/aloothero</a>
<a href="https://x.com/loothero" rel="nofollow">https://x.com/L</a>ootSurvivor</p>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/fbedbf34-a465-4229-b693-908c9e3ee56c.mp3?source=rss&amp;ext=asset.mp3" length="56241037" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: WhySoSerious, Gaming Grid</title>
<guid isPermaLink="false">https://pinecast.com/guid/b57ccc0d-14e4-4c7a-82d2-d1ce01aac2e8</guid>
<pubDate>Fri, 05 Sep 2025 10:14:07 -0000</pubDate>

<itunes:duration>00:29:36</itunes:duration>
<description><![CDATA[<p>In this episode, WhySoSerious, researcher, guide creator, and one of the leaders at <strong>@GamingGridx</strong>, Asia’s leading crypto gaming community, shares his journey from Web2 to Web3 after being onboarded by <strong>@yellowpantherx</strong>. He dives into lessons from <strong>Parallel</strong>, <strong>Eternum</strong>, why <strong>Realms Blitz</strong> excites him, and why <strong>risk-to-earn</strong> could solve crypto gaming’s sustainability problem. We also explore cultural differences between Asian and Western gamers, the state of crypto gaming in 2025, and what game builders should focus on .</p>
<p><strong>Links:</strong>
<a href="https://x.com/FOCGERS?utm_source=chatgpt.com" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/GamingGridx?utm_source=chatgpt.com" rel="nofollow">https://x.com/GamingGridx</a>
<a href="https://x.com/whysoserious_zz?utm_source=chatgpt.com" rel="nofollow">https://x.com/whysoserious_zz</a></p>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/b57ccc0d-14e4-4c7a-82d2-d1ce01aac2e8.mp3?source=rss&amp;ext=asset.mp3" length="28431722" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>A Focging Chat: Beast ICO, Proof of Play</title>
<guid isPermaLink="false">https://pinecast.com/guid/237017a5-99b0-453a-9cc4-1f4640222fad</guid>
<pubDate>Tue, 02 Sep 2025 14:32:27 -0000</pubDate>

<itunes:duration>00:32:36</itunes:duration>
<description><![CDATA[<h1></h1>
<p>In this episode, Beast ICO,  “merchant of narratives” at Proof of Play, joins FOCGERS to unpack the emotions around Pirate Nation’s sunset and where onchain gaming goes next. Known for his sharp DeFi takes and massive following on X, Beast breaks down why single-game utility tokens fail, why stablecoins and ecosystem tokens may be the future, and how Proof of Play’s new Marketplace API could reshape user acquisition and monetization in the gaming industry. From Pirate Nation’s lessons to the bigger autonomous worlds and forever games narrative, this is a candid look at the next chapter for onchain games.</p>
<p><a href="https://x.com/FOCGERS?utm_source=chatgpt.com" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/ProofOfPlay?utm_source=chatgpt.com" rel="nofollow">https://x.com/ProofOfPlay</a>
<a href="https://x.com/beast_ico?utm_source=chatgpt.com" rel="nofollow">https://x.com/beast_ico</a></p>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/237017a5-99b0-453a-9cc4-1f4640222fad.mp3?source=rss&amp;ext=asset.mp3" length="31308114" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>A Focging Chat: Krumpy, Blitz Game Design</title>
<guid isPermaLink="false">https://pinecast.com/guid/b0100e77-b051-453c-a670-84f33f5b8e30</guid>
<pubDate>Fri, 29 Aug 2025 18:29:27 -0000</pubDate>

<itunes:duration>00:32:11</itunes:duration>
<itunes:subtitle>Game Design Deep Dive</itunes:subtitle>
<description><![CDATA[<p>In this episode, Krumpy, lead game designer on <em>Realms Blitz</em> and <em>Eternum</em>, breaks down how Blitz evolved from an Eternum game mode into a full-fledged, high-intensity onchain strategy game. We cover how it condenses Eternum’s sprawling systems into a 2 hour adrenaline rush, why randomized spawns change the guild to a free for all dynamic, and how risk-to-earn, AI agents, cosmetics, and prize pools are shaping the competitive future of crypto games.</p>
<p><a href="https://x.com/FOCGERS?utm_source=chatgpt.com" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/dojostarknet?utm_source=chatgpt.com" rel="nofollow">https://x.com/r</a>ealms_gg
<a href="https://x.com/lootrealms?utm_source=chatgpt.com" rel="nofollow">https://x.com/lootrealms</a>
<a href="https://x.com/_Krumpy?utm_source=chatgpt.com" rel="nofollow">https://x.com</a>/KrumpyLumpkins</p>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/b0100e77-b051-453c-a670-84f33f5b8e30.mp3?source=rss&amp;ext=asset.mp3" length="30904343" type="audio/mpeg" />
<itunes:season>1</itunes:season>
</item>
<item><title>Meet the FOCGER: Adam Fern, Proof of Play</title>
<guid isPermaLink="false">https://pinecast.com/guid/19271c6d-5013-4781-b932-02521e592365</guid>
<pubDate>Sat, 23 Aug 2025 13:41:00 -0000</pubDate>

<itunes:duration>00:30:33</itunes:duration>
<description><![CDATA[<p>In this episode, Adam Fern, cofounder of Proof of Play and Pirate Nation, opens up about the decision to sunset the flagship fully onchain game. Adam reflects on the emotional weight of closing Pirate Nation, the original design choices that shaped (and strained) the project, and the challenges of building a fully onchain RPG at scale.</p>
<p>We dive into the realities of monetisation through a liquid token, the question of open sourcing the game, and why Adam still believes the fully onchain thesis holds strong. Adam also shares how Proof of Play is charting its next course with infrastructure powering a plethora of products, and what’s ahead for their upcoming title Shiba Story Go.</p>
<p>If you care about the future of onchain games, this is a rare, honest look behind the curtain.</p>
<p><a href="https://x.com/FOCGERS" rel="nofollow">https://x.com/FOCGERS</a>
<a href="https://x.com/PirateNation" rel="nofollow">https://x.com/PirateNation</a>
<a href="https://x.com/ProofOfPlay" rel="nofollow">https://x.com/ProofOfPlay</a>
<a href="https://x.com/fern" rel="nofollow">https://x.com/fern</a></p>
<h1></h1>]]></description>
<itunes:explicit>no</itunes:explicit>
<enclosure url="https://pinecast.com/listen/19271c6d-5013-4781-b932-02521e592365.mp3?source=rss&amp;ext=asset.mp3" length="29342117" type="audio/mpeg" />
<itunes:season>1</itunes:season>
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