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<title>Hello Player</title>
<link>https://glitch.mn/helloplayer</link>
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<language>en-US</language><itunes:author>GLITCH CREATIVE</itunes:author>
<description><![CDATA[Hello Player is a story-driven talk show for people who want an honest look at making a video game.

Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.]]></description>
<itunes:owner>
<itunes:name>GLITCH CREATIVE</itunes:name>
<itunes:email>support@heyglitch.com</itunes:email>
</itunes:owner>
<itunes:explicit>no</itunes:explicit>
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<title>Hello Player</title>
<link>https://glitch.mn/helloplayer</link>
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<copyright>Copyright 2026</copyright>
<itunes:subtitle>A show for curious people who want an honest look at how to make video games.</itunes:subtitle>
<itunes:category text="Leisure"><itunes:category text="Video Games" /></itunes:category>
<item><title>S1E10 - Releasing HyperDot and the Road Ahead</title>
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<pubDate>Thu, 26 Mar 2020 14:05:34 -0000</pubDate>

<itunes:duration>00:55:12</itunes:duration>
<itunes:subtitle>Charles and Evva talk about what it was like to release HyperDot and reflect on what the future holds. </itunes:subtitle>
<description><![CDATA[<p>Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player. </p>

<p>[00:51] The Game is Out
[02:29] A Bold (Not Bad) Decision 
[05:51] Last Minute Fixes
[10:07] Releasing the Game
[14:12] Brown Man Streams HyperDot
[18:51] Buggin’ Out
[23:00] Charles is Local Famous
[27:00] We’re Just Getting Started
[31:48] The First Update
[33:00] The Biggest Takeaway From Launch
[34:35] Evva Did a Thing
[41:55] Charles’ Special Moments 
[45:05] What’s Next?
[51:01] Holding Onto This Moment</p>

<p>You can continue the conversation with us and the Hello Player community at <a href="http://discord.gg/glitch" rel="nofollow">discord.gg/glitch</a> and don't forget to subscribe to Hello Player on your favorite podcast app. </p>

<p>Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG). </p>

<p>Listen on Google Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a><em>google 
Listen on Apple Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a></em>itunes 
Listen on Spotify: <a href="http://bit.ly/helloplayer_spotify" rel="nofollow">http://bit.ly/helloplayer_spotify</a> </p>

<h1>HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: <a href="http://bit.ly/2NjDRfN" rel="nofollow">http://bit.ly/2NjDRfN</a> Buy on Itch: <a href="http://bit.ly/39Nm6z2" rel="nofollow">http://bit.ly/39Nm6z2</a> Buy on Xbox/Windows 10: <a href="http://bit.ly/2QTBMrR" rel="nofollow">http://bit.ly/2QTBMrR</a></h1>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Releasing HyperDot and the Road Ahead</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>10</itunes:episode>
</item>
<item><title>S1E9 - Just a Learning Experience</title>
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<pubDate>Thu, 19 Mar 2020 05:05:00 -0000</pubDate>

<itunes:duration>00:35:08</itunes:duration>
<itunes:subtitle>Evva, Charles, and Nic talk about making achivements for HyperDot.</itunes:subtitle>
<description><![CDATA[<p>In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.  </p>

<p>Time Stamps
[00:54] The Two Attitudes Toward Achievements 
[04:55] How Charles Approached Achievements in HyperDot
[06:02] Researching Achievements
[10:41] Learning How to Score Achievements from the Pros
[13:45] Encouraging Players to Try Something New
[15:50] Working with ID@Xbox
[18:03] Grinding Out Achievements That Work 
[24:39] Getting to the Root of the Achievement Problem 
[26:52] Treating Communities with Respect 
[31:48] Being Thoughtful</p>

<p>Research Paper on Achievements: <a href="https://bit.ly/2TZGUNC" rel="nofollow">https://bit.ly/2TZGUNC</a> </p>

<p>You can continue the conversation with us and the Hello Player community at <a href="http://discord.gg/glitch" rel="nofollow">discord.gg/glitch</a> and don't forget to subscribe to Hello Player on your favorite podcast app. </p>

<p>Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG). </p>

<p>Listen on Google Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a><em>google 
Listen on Apple Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a></em>itunes 
Listen on Spotify: <a href="http://bit.ly/helloplayer_spotify" rel="nofollow">http://bit.ly/helloplayer_spotify</a> </p>

<h1>HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: <a href="http://bit.ly/2NjDRfN" rel="nofollow">http://bit.ly/2NjDRfN</a> Buy on Itch: <a href="http://bit.ly/39Nm6z2" rel="nofollow">http://bit.ly/39Nm6z2</a> Buy on Xbox/Windows 10: <a href="http://bit.ly/2QTBMrR" rel="nofollow">http://bit.ly/2QTBMrR</a></h1>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Just a Learning Experience</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>9</itunes:episode>
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<item><title>S1E8 - One Man Band</title>
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<pubDate>Thu, 12 Mar 2020 17:45:00 -0000</pubDate>

<itunes:duration>00:33:50</itunes:duration>
<itunes:subtitle>In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.</itunes:subtitle>
<description><![CDATA[<p>In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.</p>

<p>Timestamps
[00:33] So... Why? 
[02:09] The Romanticized Solo Dev
[04:25] The Origins of the Solo Dev Idea
[07:03] Proving Everyone Wrong
[09:28] Delaying the HyperDot Release
[11:00] What Does Everything Mean? 
[14:31] Defining What A Solo Developer Is
[18:20] The Moment When Charles Asked for Help 
[21:09] Should We Delay? 
[23:09] How It Felt To Be Helped
[27:33] Being Honest About Setbacks
[31:31] Finally Fixing HyperDot </p>

<p>Listen on Google Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a><em>google
Listen on Apple Podcasts: <a href="http://bit.ly/helloplayer" rel="nofollow">http://bit.ly/helloplayer</a></em>itunes
Listen on Spotify: <a href="http://bit.ly/helloplayer_spotify" rel="nofollow">http://bit.ly/helloplayer_spotify</a></p>

<h1>HyperDot is out on Xbox, Windows, PC, Mac, and Linux.</h1>

<p>Buy on Steam: <a href="http://bit.ly/2NjDRfN" rel="nofollow">http://bit.ly/2NjDRfN</a>
Buy on itch <a href="http://itch.io" rel="nofollow">http://itch.io</a>: <a href="http://bit.ly/39Nm6z2" rel="nofollow">http://bit.ly/39Nm6z2</a>
Buy on Xbox/Windows 10: <a href="http://bit.ly/2QTBMrR" rel="nofollow">http://bit.ly/2QTBMrR</a></p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>One Man Band</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>8</itunes:episode>
</item>
<item><title>S1E7 - Falling Into Accessibility </title>
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<pubDate>Thu, 05 Mar 2020 16:00:00 -0000</pubDate>

<itunes:duration>00:49:46</itunes:duration>
<itunes:subtitle>Evva and Charles tell the story of how HyperDot stumbled down the accessibility rabbit hole</itunes:subtitle>
<description><![CDATA[<p>In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole.</p>

<p><strong>Timestamps</strong>
[02:01] Cherry’s First Impressions
[04:23] Charles’ First Encounters with Accessibility 
[09:26] Adding Controllers Compatibility Just for Fun
[11:59] The Adaptive Controller and HyperDot at E3
[14:13] Cherry Helps Out GLITCH
[17:30] Cherry Assess HyperDot
[18:44] Usability is Accessibility 
[22:03] Forming HyperDot's A11y Campaign 
[28:51] Dark or Light Background? 
[32:00] The Final Findings from the #A11y Research
[37:04] Balancing Development Priorities 
[38:24] What HyperDot and Jedi: Fallen Order Have in Common
[41:46] Helping People Feel Heard and Seen
[44:30] All the Warm Feels</p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Falling Into Accessibility </itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>7</itunes:episode>
</item>
<item><title>S1E6 - Why Does No One Understand Me?</title>
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<pubDate>Thu, 20 Feb 2020 23:04:00 -0000</pubDate>

<itunes:duration>00:25:07</itunes:duration>
<itunes:subtitle>Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to add clarity to the game</itunes:subtitle>
<description><![CDATA[<p>Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.</p>

<p>[00:31] The Original Idea 
[05:00] The “Oh God” Moment
[06:38] Offering Player’s Options
[09:20] Tackling the Design, Together
[12:05] Charles’ Vision for HyperDot
[14:05] Multiplayer or Freeplay? 
[16:05] Please Don’t Take My Ideas Away
[19:10] In the Final Moments 
[22:03] Seeing HyperDot Through Someone Else’s Eyes</p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Why Does No One Understand Me?</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>6</itunes:episode>
</item>
<item><title>S1E5 - One Prius One Dream</title>
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<pubDate>Thu, 13 Feb 2020 06:01:00 -0000</pubDate>

<itunes:duration>00:53:41</itunes:duration>
<itunes:subtitle>Evva, Charles, and two guests, Holly Harrison (Marketing Manager at GLITCH) and Nicolaas VanMeerten (Director of Insights at GLITCH), recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox,</itunes:subtitle>
<description><![CDATA[<p>Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) &amp; Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.</p>

<p>Timestamps
[0:29] Meet Holly and Nic
[3:10] Chris Charla and DevGAMM?
[10:10] PAX West
[10:24] Buggin' at GDC
[17:00] What's Good HyperDot
[18:18] Where is Phil Spencer?!
[19:38] Adaptive Controller Showcase
[25:03] On the Floor at E3
[28:58] Keanu Reeves. That's It. That's the Show Note.
[30:26] Minnesotans at the Beach
[32:04] Holly Finds a Hidden Talent
[33:24] Game Devs of Color
[35:48] Roadtripping to Pax <br>
[40:03] Charles Gets All Sentimental
[43:05] ID@Xbox's Tech Lab
[46:25] HyperDot on a Phone Near You
[51:48] The Year of Dreams</p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>One Prius One Dream</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>5</itunes:episode>
</item>
<item><title>S1E4 - Redefining "Hard Mode" </title>
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<pubDate>Thu, 06 Feb 2020 22:30:00 -0000</pubDate>

<itunes:duration>00:30:38</itunes:duration>
<itunes:subtitle>Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot.</itunes:subtitle>
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<description><![CDATA[<p>Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH). </p>

<p><strong>Timestamps</strong>
<strong>[2:10]</strong> The truth about “hard mode”
<strong>[6:30]</strong> Testing, testing, testing
<strong>[10:06]</strong> Understanding player engagement 
<strong>[22:19]</strong> Balancing shapes and enemies
<strong>[24:40]</strong> Recognizing peaks and valleys in difficulty
<strong>[27:34]</strong> Theory of fun and challenge
<strong>[29:30]</strong> What levels do you find difficult?</p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Redefining "Hard Mode" </itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>4</itunes:episode>
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<item><title>S1E3 - Making People Feel Things About Shapes</title>
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<pubDate>Thu, 30 Jan 2020 06:01:00 -0000</pubDate>

<itunes:duration>00:36:42</itunes:duration>
<itunes:subtitle>Charles shares more about the complexity in minimal design. </itunes:subtitle>
<description><![CDATA[<p>How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot's design.</p>

<p>Timestamps
[3:32] The first shape haters
[8:50] Making enemies
[11:06] Attacking with patterns
[13:40] Making a level editor 
[17:24] Puzzle or action game? 
[19:22] The 5 phase plan and modifiers
[24:29] More on modifiers! 
[30:12] All the feels </p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Making People Feel Things About Shapes</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>3</itunes:episode>
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<item><title>S1E2 - Choosing Each Other</title>
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<pubDate>Thu, 23 Jan 2020 18:00:00 -0000</pubDate>

<itunes:duration>00:44:44</itunes:duration>
<itunes:subtitle>Evva &amp; Charles share how HyperDot almost didn't happen.</itunes:subtitle>
<description><![CDATA[<p><a href="https://twitter.com/EvvaKarr" rel="nofollow">Evva</a> &amp; <a href="https://twitter.com/DarkaysTG" rel="nofollow">Charles</a> dive straight into the tough experience of signing.</p>

<p><strong>Timestamps</strong>
<strong>[1:10]</strong> “Hey, Evva wants to talk to you” 
<strong>[5:20]</strong> Initial goals for Anti-Piracy
<strong>[8:40]</strong> Charles’s personal and financial goals
<strong>[17:52]</strong> The first agreement on the table
<strong>[30:51]</strong> Not being on the same page
<strong>[41:00]</strong> Saying yes</p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Choosing Each Other</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>2</itunes:episode>
</item>
<item><title>S1E1 - Meet Charles McGregor, creator of HyperDot</title>
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<pubDate>Thu, 16 Jan 2020 13:30:25 -0000</pubDate>

<itunes:duration>00:29:37</itunes:duration>
<itunes:subtitle>Evva sits down to chat with the nicest human who has made the meanest game.</itunes:subtitle>
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<description><![CDATA[<p>In this episode, <a href="https://twitter.com/EvvaKarr" rel="nofollow">Evva</a> and <a href="https://twitter.com/DarkaysTG" rel="nofollow">Charles</a> talk about the first time they met, share stories about the games they made as kids, and reminisce about a project that goes by the name of Anti-Piracy.</p>

<p><strong>Timestamps</strong>
<strong>[1:30]</strong> "We acknowledged each other's existence" <br>
<strong>[6:00]</strong> Making video games at 9 years old
<strong>[9:50]</strong> Games are not a part of the McGregor family business
<strong>[13:54]</strong> Fitting game development into high school and college curriculum 
<strong>[16:20]</strong> Origins of Anti-Piracy, the video game
<strong>[24:55]</strong> The first public playtesting
<strong>[27:00]</strong> "Oh my goodness"</p>

<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>
]]></description>
<itunes:title>Meet Charles McGregor, creator of HyperDot</itunes:title>
<itunes:explicit>no</itunes:explicit>
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<itunes:season>1</itunes:season>
<itunes:episode>1</itunes:episode>
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