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<title>Procedural Conversation</title>
<link>https://www.chriscompendio.com/</link>
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<language>en-US</language><itunes:author>Chris Compendio</itunes:author>
<description><![CDATA[Procedural Conversation is a monthly interview talk show that highlights gaming industry workers, subcultures, and other niche gaming topics. This show delves into the career paths, daily workflows, and reoccurring challenges of just some of the people behind-the-scenes in gaming.]]></description>
<itunes:owner>
<itunes:name>Chris Compendio</itunes:name>
<itunes:email>ccompendio@gmail.com</itunes:email>
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<itunes:explicit>yes</itunes:explicit>
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<title>Procedural Conversation</title>
<link>https://www.chriscompendio.com/</link>
<url>https://storage.pinecast.net/podcasts/covers/eb189d1d-e68a-465f-a9f5-ea9a5f85e353/Procedural-Conversation-Cover-Art-Final.jpg</url>
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<copyright>Copyright 2026</copyright>
<itunes:subtitle>A Game Industry Talk Show</itunes:subtitle>
<itunes:category text="Leisure"><itunes:category text="Video Games" />
<itunes:category text="Games" /></itunes:category>
<item><title>GTA Roleplaying on Twitch with Nikatine</title>
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<pubDate>Wed, 09 Sep 2020 18:45:00 -0000</pubDate>

<itunes:duration>01:06:40</itunes:duration>
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<description><![CDATA[<p>Twitch content creator Veronica "Nikatine" Ripley (<a href="https://twitter.com/NikatinePrime" rel="nofollow">@NikatinePrime</a>) shares her experiences in the elaborate and wonderful world of GTA roleplaying. How does it work, and how does one get involved? What is the process of creating a character like? And just how far does this form of play go? </p><p><b>Check Out:</b></p><p><a href="https://gtarp.hasroot.com/" rel="nofollow">HasRoot - GTA RP Stream List</a></p><p><a href="https://www.twitch.tv/katie" rel="nofollow">Katie on Twitch</a></p><p><b>Host:</b> Chris Compendio (<a href="https://twitter.com/Compenderizer" rel="nofollow">@Compenderizer</a>)</p><p><b>Theme Music:</b> Steve Molitor</p><p><b>Logo Art:</b> Bailey Hartge (IG: <a href="https://www.instagram.com/baileybiy/" rel="nofollow">@baileybiy</a>)</p><p>Support Procedural Conversation by donating to their Tip Jar: <a href="https://tips.pinecast.com/jar/procedural-conversation" rel="payment nofollow">https://tips.pinecast.com/jar/procedural-conversation</a></p>
<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>]]></description>
<itunes:explicit>yes</itunes:explicit>
<enclosure url="https://pinecast.com/listen/b86da52d-99ce-49fb-9a35-6cf4b665b030.mp3?source=rss&amp;ext=asset.mp3" length="32002368" type="audio/mpeg" />
<itunes:season>1</itunes:season>
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<item><title>Managing an Overwatch Team with Julie Truong</title>
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<pubDate>Thu, 06 Aug 2020 02:00:00 -0000</pubDate>

<itunes:duration>01:03:00</itunes:duration>
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<description><![CDATA[<p>Philadelphia Fusion Director of Business Operations Julie Truong (<a href="https://twitter.com/joule_tr" rel="nofollow">@joule_tr</a>) discusses how her childhood love for video games and her business background intertwined into her current role. What is the day-to-day like for an Overwatch League team? How do esports evolve as the games themselves update? And what is the potential for a more diverse esports landscape?</p><p><b>Check Out:</b></p><p><a href="https://fusion.overwatchleague.com/en-us/schedule" rel="nofollow">Philadelphia Fusion schedule</a></p><p><b>Host:</b> Chris Compendio (<a href="https://twitter.com/Compenderizer" rel="nofollow">@Compenderizer</a>)</p><p><b>Theme Music:</b> Steve Molitor</p><p><b>Logo Art:</b> Bailey Hartge (IG: <a href="https://www.instagram.com/baileybiy/" rel="nofollow">@baileybiy</a>)</p><p>Support Procedural Conversation by donating to their Tip Jar: <a href="https://tips.pinecast.com/jar/procedural-conversation" rel="payment nofollow">https://tips.pinecast.com/jar/procedural-conversation</a></p>
<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>]]></description>
<itunes:explicit>yes</itunes:explicit>
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<itunes:season>1</itunes:season>
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<item><title>Casting and Hosting in Esports with Nekkra</title>
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<pubDate>Wed, 08 Jul 2020 12:00:00 -0000</pubDate>

<itunes:duration>00:58:36</itunes:duration>
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<description><![CDATA[<p>Professional commentator and host Rosemary Kelley (Twitter: <a href="https://twitter.com/NekkraGaming" rel="nofollow">@NekkraGaming</a>, <a href="https://www.instagram.com/nekkra/" rel="nofollow">IG</a> and <a href="https://www.youtube.com/channel/UCIlFSUs8MzCuYosEMq0WFeg" rel="nofollow">YouTube</a>: @Nekkra) joins us to discuss her personal journey as a broadcaster and a host for esports events. What does shoutcasting for Pokémon, Overwatch, and other games entail? What are the differing dynamics between hosting a live show and a Twitch stream? And how do we want esports to grow and evolve looking forward?</p><p><b>Check Out:</b></p><p><a href="https://www.youtube.com/playlist?list=PLrq2Cq_O6NozQpypqhFzz-0NPs70HESlF" rel="nofollow">Pokémon Spotlights</a></p><p><b>Host:</b> Chris Compendio (<a href="https://twitter.com/Compenderizer" rel="nofollow">@Compenderizer</a>)</p><p><b>Theme Music:</b> Steve Molitor</p><p><b>Logo Art:</b> Bailey Hartge (IG: <a href="https://www.instagram.com/baileybiy/" rel="nofollow">@baileybiy</a>)</p><p>Support Procedural Conversation by donating to their Tip Jar: <a href="https://tips.pinecast.com/jar/procedural-conversation" rel="payment nofollow">https://tips.pinecast.com/jar/procedural-conversation</a></p>
<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>]]></description>
<itunes:explicit>yes</itunes:explicit>
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<itunes:season>1</itunes:season>
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<item><title>LARPs and Embodied Play with Quinn Milton</title>
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<pubDate>Wed, 17 Jun 2020 13:30:00 -0000</pubDate>

<itunes:duration>01:08:23</itunes:duration>
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<description><![CDATA[<p>Game designer, writer, and artist Quinn Milton (Twitter: <a href="https://twitter.com/quinnHPM" rel="nofollow">@quinnHPM</a>, IG: <a href="https://www.instagram.com/hypnagogically/" rel="nofollow">@hypnagogically</a>) converses with us about live-action role-playing games, from the basic principles of creating larps to the spacial considerations that come with playing them. What makes play “play?” How does one formally educate others in game design? And what is the landscape of this niche gaming community?</p><p><strong></strong></p><p><strong>Check Out:</strong></p>
<p><a href="http://www.eventhorizonlarp.com/the-sky-left-us.html" rel="nofollow">The Sky Left Us</a> by Ratworm Games</p>
<p><a href="http://www.goldencobra.org/" rel="nofollow">Golden Cobra Challenge</a></p>
<p><a href="https://leavingmundania.com/start-here/" rel="nofollow">Inside the World of Larp</a></p>
<p><a href="https://itch.io/jam/social-distancing-larp-jam/entries" rel="nofollow">Social Distancing Larp Jam</a></p>
<p><b>Host:</b> Chris Compendio (<a href="https://twitter.com/Compenderizer" rel="nofollow">@Compenderizer</a>)</p>
<p><b>Theme Music:</b> Steve Molitor</p>
<p><b>Logo Art:</b> Bailey Hartge (IG: <a href="https://www.instagram.com/baileybiy/" rel="nofollow">@baileybiy</a>)</p><p></p>
<p>Support Procedural Conversation by donating to their Tip Jar: <a href="https://tips.pinecast.com/jar/procedural-conversation" rel="payment nofollow">https://tips.pinecast.com/jar/procedural-conversation</a></p>
<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>]]></description>
<itunes:explicit>yes</itunes:explicit>
<enclosure url="https://pinecast.com/listen/15a97b2a-4ce3-486f-915c-6b61543b36fd.mp3?source=rss&amp;ext=asset.mp3" length="32827200" type="audio/mpeg" />
<itunes:season>1</itunes:season>
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<item><title>Managing Gaming Communities with Victoria Tran</title>
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<pubDate>Fri, 01 May 2020 18:51:00 -0000</pubDate>

<itunes:duration>00:54:57</itunes:duration>
<description><![CDATA[<p>Kitfox Games (<a href="https://twitter.com/KitfoxGames" rel="nofollow">@KitfoxGames</a>) Communications Director Victoria Tran (<a href="https://twitter.com/TheVTran" rel="nofollow">@TheVTran</a>) converses with us on the importance of community management in games. Where do community managers fit in the larger machines of development teams? How does one deal with bad faith comments? And is there such a thing as too much shitposting on social media?</p><p><b>Check Out:</b></p><p><a href="https://www.theverge.com/2020/4/1/21202748/community-managers-video-game-development-reddit-discord-twitter" rel="nofollow">Why Community Managers Are a Crucial Connection Between Players and Developers</a> by <a href="https://twitter.com/jaymcastello" rel="nofollow">Jay Castello</a></p><p>The <a href="https://twitter.com/ValiDateGame/status/1244844792917438464" rel="nofollow">“ValiDate tweet”</a></p><p><b>Host:</b> Chris Compendio (<a href="https://twitter.com/Compenderizer" rel="nofollow">@Compenderizer</a>)</p><p><b>Theme Music:</b> Steve Molitor</p><p><b>Logo Art:</b> Bailey Hartge (IG: <a href="https://www.instagram.com/baileybiy/" rel="nofollow">@baileybiy</a>)</p><p>Support Procedural Conversation by donating to their Tip Jar: <a href="https://tips.pinecast.com/jar/procedural-conversation" rel="payment nofollow">https://tips.pinecast.com/jar/procedural-conversation</a></p>
<p>This podcast is powered by <a href="https://pinecast.com" rel="nofollow">Pinecast</a>.</p>]]></description>
<itunes:explicit>yes</itunes:explicit>
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<itunes:season>1</itunes:season>
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