WEBVTT

00:01.440 --> 00:02.880
I'm Steven John Drew from the official.

00:02.880 --> 00:12.320
Gunageek.com show, a weekly geek news podcast that is a part of the Gunageek Network. Just like the show you're checking out now, shows on the network are individually.

00:12.320 --> 00:14.960
Owned and opinions expressed may not reflect others.

00:15.440 --> 00:19.360
Find other awesome geeky shows@gunageeknetwork.com.

00:32.060 --> 00:59.440
Sam and.

00:59.440 --> 01:23.680
Welcome to Play Comics, where once again, we are here looking at a video game based on a comic property and how well it represents that source material. Although looking at a comic property might be a bit of a stretch of how we're looking at it today. What could I possibly be talking about? I'm still trying to figure that out myself. And today I've got Billy back here to help me figure out what is going on with Heavy Metal Geomatrix. Billy, how are you today?

01:23.760 --> 01:26.080
I'm doing all right. It's a wonderful day.

01:26.160 --> 01:36.220
It is a wonderful day. As we're recording this, me and you, you are both not at work, which is possibly the best place you can be at a time when you would normally be at work.

01:36.220 --> 01:36.900
It's true.

01:36.900 --> 01:58.500
And the reason why I'm saying that it's maybe a stretch to say we're looking at a comic property is that Heavy Metal Geomatrix is not really based on anything specific in Heavy Metal. It's just like, all right, cool. We're going to take the general vibe and world and everything of Heavy Metal and we're going to base our game on that.

01:58.660 --> 02:04.820
Yeah. And honestly, that makes me feel a lot better about not actually recognizing any of the characters.

02:04.980 --> 02:29.920
Honestly, I think not recognizing any of the characters is half the point of this one. You've taken the art from Heavy Metal and just said, all right, we're going to make up new characters, we're going to make up new everything, and, you know, here's a game. And honestly, I mean, it works like I can see all of these in a Heavy Metal issue. It's imaginary, of course, because they're all made up for the game, but I can still imagine a world where they'd exist.

02:30.400 --> 02:35.680
Yeah, they're all very Dreamcast era video game protagonist.

02:36.240 --> 02:42.720
But let's back up a little bit on all of this. What is your personal history with Heavy Metal?

02:42.960 --> 03:03.480
So, honestly, not much. Buddy of mine in high school was read Heavy Metal mostly as a way to learn a bit about how to draw comics for his own goals of becoming a comics artist. So a lot of my Heavy Metal experience is looking over his shoulder on the bus.

03:03.880 --> 03:29.380
Mine is more or less the same Like I've always kind of known and existed. I've known a few people who would look at it, but it's been kind of random on when I'd actually see it. But I do know that for the most part you're looking at short contained stories. Maybe it's serialized over a few issues, but you don't have a ton of these long running things going in it. Also it has a lot of early Peach Momoko.

03:29.380 --> 03:35.380
I didn't know about the early Peach Momoko, but I would have been very early for any Peach Momoko when I was reading.

03:35.540 --> 04:15.500
Yeah, I think it's later thing, like later issues in there. So I want to say she's younger than me, which also makes me feel like an old man because I'm not nearly as accomplished or anything. But I feel like we need to give a little bit of a history of Heavy metal just as a publication because you've got really a weird thing going on. Started off as a monthly magazine back in 1977 and throughout time it got, the publication frequency was changed up a little bit where eventually it was quarterly when it ended this first run. But it has had some big names of people who were working on it.

04:15.660 --> 04:24.740
Oh yeah, a whole lot of people have gotten there, gotten there. If not start at least gotten their fingers in it.

04:24.740 --> 04:39.980
Kevin Eastman owned it for a while. Grant Morrison and Tim Seeley were editors. Michael Conrad is doing things in the newer one. And like I said, Peach Momoco. I mean that's obviously my favorite person who's ever been in it, but I'm biased there.

04:40.660 --> 04:49.460
Well, and there was like. There have been movies based off of it. There was a TV series for a while. It's been, it's been around.

04:49.940 --> 05:17.480
It's surprising me that there hasn't been another game because you have so many little things in there that you could turn into a game. Especially earlier than what we're looking at right here. Because you didn't have to have as much content for the game. You could have just had like maybe not a 2600 game because you would need something a little more visually appealing there. But you could definitely have a regular Nintendo game or a Genesis game or something.

05:18.040 --> 05:32.040
Yeah, it seems like that'd be, I mean get like a. When did the movie come out? Because you could have, could have when the movie came out, you know, had that tie in that, that first movie. I cannot remember when that came out.

05:32.450 --> 05:34.450
First one would have been 1981.

05:34.770 --> 05:38.930
Okay, that might have been a little early for, for a tie in. I could have sworn it was later.

05:39.090 --> 05:45.250
He could have had a 2600 game at that point though. And it wouldn't have been much worse looking than any other 2600 game.

05:45.250 --> 05:47.490
It wouldn't have been any better looking either.

05:47.490 --> 06:03.490
I'm going to choose to see that as a feature and not a bug. The other movie that they made came out in 2000, so that's a little bit newer than 1981. You've got a huge jump there.

06:03.570 --> 06:09.310
Well, wouldn't have been. That wouldn't have been too much earlier than when this came out.

06:09.310 --> 06:17.390
Yeah, because the arcade version here came out in 2001. And I like how I said it like that because the Dreamcast version also came out in 2001. It was just months and months later.

06:17.550 --> 06:25.470
Well, I was going to say because it wasn't that hard because it's a Naomi game. So that's basically a Dreamcast hardware wise.

06:25.550 --> 06:41.610
Capcom is good for so many things like that because when they're making these, they know that they're going to eventually port them over to a home console. So they make it so that future Capcom people are going to have an easier time actually pulling that kind of thing off.

06:41.930 --> 06:53.530
And the Sega Naomi hardware for the arcades was basically every Capcom game of this era. Which is why the Dreamcast version of Marvel vs Capcom 2 is the one everybody wants.

06:53.610 --> 06:55.930
That's the one I found at the flea market. I love it.

06:55.930 --> 07:02.810
I envy you quite a bit. I don't even have a Dreamcast, which made my prep for this a little bit more difficult than usual.

07:02.890 --> 07:09.370
How interested are you, are you in checking out this new rendition of Heavy Metal magazine?

07:10.090 --> 07:54.390
Honestly, I've been meaning to give it a look. I have not had a lot of time recently which peek behind the curtain. We've been trying to schedule this one for a while, but it's something that I'm curious about. I like anthology books. I would like there to be more anthology books because there's something about having these short stories that are more or less free of continuity that, you know, maybe get serialized between two or three issues or, you know, are just standalone things. It feels like a dying art. And it's also just. They make good snacks when you don't have to, you know, read the entirety of 90s X Men all at once.

07:54.710 --> 08:16.240
Honestly, that's one reason why I am a big sucker for anthologies on Kickstarter. Because especially when you're looking at new artists for things, it's always a little bit of a risk when you're putting something together. And if it's an anthology, then it's just, okay, I don't like this story, move on to the next one. Holy crap. They have 25 covers for this thing.

08:18.720 --> 08:20.560
Is that like one for every story in it?

08:20.560 --> 08:23.680
A lot of them are retailer exclusives, but still, that's a lot.

08:24.320 --> 08:26.800
I wonder how many of those copies my father has.

08:26.960 --> 08:31.360
We could call them up right now and ask. Not really, but I'm interested in knowing.

08:31.970 --> 08:50.210
My dad is a sucker for alternate covers. Not because he likes to collect alternate covers, but because he thinks it's a different issue than the one he's already bought. So he buys things sometimes two or three times because he thinks, oh, I don't remember that cover, I must have missed this issue. And then gets home and is like, ah, crap.

08:50.930 --> 09:22.670
Well, the good thing for him is going to be here that there's only eight regular covers. So unless he happens to run into a store that has one that has that or one of the Kickstarter campaigns that somebody did that has a variant for it, then I think you're going to be relatively safe because we're also looking at a $15 issue here, which seems like a lot for a comic, but then when you realize it's a quarterly magazine, then I mean, that works out well.

09:22.670 --> 09:24.310
And it's a fairly thick boy.

09:24.670 --> 09:39.990
Like there's pages you are definitely getting. I mean, this is like a trade's worth of stuff at least in here as far as how thick it goes. But now that I'm saying that, it's probably closer to two or three trades. Plus it's the magazine size pages, so they're fitting more on there.

09:39.990 --> 09:53.120
Anyway, I have mixed feelings about magazine size pages because they don't fit in my long boxes very well. And I've got a whole bunch of those DC Black Label comics that are just. Where do I put them?

09:54.480 --> 09:59.280
Right on the shelf next to your distillery stuff. Because there's more and more people going with the bigger things.

09:59.280 --> 10:06.240
Now, see, you say distillery and I thought you asked me to put them in my liquor cabinet and they wouldn't go well with that.

10:06.320 --> 10:11.400
I think they would go really well reading while you're drinking things from the liquor cabinet though.

10:11.400 --> 10:16.480
This is just like, you know, Wonder Woman Historia. Glenn Fidditch. Yeah, I could see that.

10:16.560 --> 10:20.560
What would you drink while you're reading Wonder Woman Historia? Definitely something classy.

10:20.640 --> 10:26.860
Probably the Glenfiddich. It's the. It's the best. Best I've got. I don't remember what year it is, but it's the best I've got right now.

10:27.340 --> 10:34.700
Meanwhile, with heavy metal, I think I would go for not a bottom shelf whiskey, but something mid shelf.

10:35.100 --> 10:39.099
I do have a bottle of Kraken rum and that's pretty, pretty metal.

10:39.099 --> 11:03.400
Ooh, that would work really well. I do also want to warn anybody who's planning on getting this pulled for them that future issues presumably are going to be smaller. Maybe because they are saying that this first issue of the new rendition of the magazine is a giant sized issue. That being said, I can't imagine how $15 is ever going to be a bad deal for how much I'd imagine you're getting in there for a quarterly magazine.

11:03.480 --> 11:09.760
I mean, look at it this way. It's basically the price of three comics and it's bigger than three comics, so.

11:09.760 --> 11:57.980
You win no matter what. On that note, we're gonna go blast some really good music that has a connection that you'll pick up on in the second half of the episode. Well, I dropped some promos for a few other things. Ever wonder what happens to those child superheroes after they grow up? Find out in Starlight, a new 186 page graphic novel from Overcast Comic book available on Kickstarter June 6th. Explore the lives of Chris and Sarah Sheridan, formerly known as Mighty Boy and the Melter. Now just two normal teenagers navigating the channel Challenges of high school and beyond. That's StarlightKickstarter.com S-T A R L I T E Kickstarter.com hey, welcome to the.

11:57.980 --> 11:59.380
Last Comic Shop Podcast.

11:59.860 --> 12:13.410
A comic book podcast that actually talks about comics? Yep. Each week we open the shop up and read and discuss a comic. Sometimes we pair that up with comic book movies or TV shows or not. Lots of times it's just comic books and sound effects.

12:13.490 --> 12:15.970
Oh yes, definitely lots of sound effects.

12:16.530 --> 12:17.890
So tune in on all the major.

12:17.890 --> 12:20.250
Podcasting platforms to the Last Comic Shop.

12:20.250 --> 12:53.390
Podcast or check out our library of evergreen shows@www.lastcomicshoppodcast.com. those are some great things to check out. But first let's finish up here. So Billy, we've kind of spilled a little bit of the beans. Heavy Metal Geometrics is a game that came out in the latter part of 2001. As far as home releases, only the Sega Dreamcast made and published and developed and everything by Capcom because they are just amazing and we love them.

12:53.470 --> 12:58.270
They are definitely, definitely in this era, really in their peak.

12:58.350 --> 13:11.830
For anybody who hasn't gotten to see or play any bit of heavy metal Geomatrix, I have explained it to my wife as what if Super Smash Brothers Was a full 3D arena fighter?

13:11.830 --> 13:27.860
People keep comparing it to Power Stone and it doesn't really look like Power Stone to me in practice, but it does look like Virtual On's like, kind of drunk cousin, and I'm in for that.

13:28.100 --> 13:49.840
This one's a little weird to throw comparisons to because I feel like you could compare it either visually or gameplay wise, but I don't know of anything that really fits both. Like Power Stone gameplay wise. Yeah, you have your 3D arena fighter there. But Power Stone is, I hate to say it like this, but it's just way too cute to, I think, be compared to Heavy Metal here.

13:49.920 --> 14:17.540
It's got kind of a different perspective too. Like, it's Power Stone is not nearly so much. You could call Heavy Metal Geomatrix like a third person shooter and be kind of close ish. But Power Stone doesn't have that nearly as much of that gun focused vibe, which is kind of why I went to Virtual on for sort of the dashing around in the air shooting things in a 3D arena and to defend.

14:17.540 --> 14:21.660
My Smash Brothers pick. That was purely because Kaylee knows Smash Brothers well.

14:21.660 --> 14:28.380
Yeah, it's a good. It is a good comparison. It's a bunch of disparate characters thrown together to beat the crap out of each other.

14:28.380 --> 14:48.430
The disparate characters here, I think are. They're really cool. And they're not even one of the best things in the game just because other things are so, so cool. Like, the soundtrack on here is very much. Hey, Chris, if you're gonna just mute the game and play your own music, what are you gonna play?

14:50.670 --> 15:46.710
They definitely went all out for the soundtrack. The characters, honestly, are fine. Like, nobody's jumping out at me as like, mega iconic, but you've got like a dude who looks kind of like the Joker. You've got a guy with like most of a medieval knight's armor on. You've got whatever the hell Mayfly is. She's got a look and she doesn't really look like she fits with the rest of the game, but I guess that's kind of part of the charm of the game. So there's 12 characters that are separated into four teams of three, and each team kind of shares an aesthetic a bit. A bit that's not always true, but they range from basically the prototype for Tracer, from Overwatch to Final Fantasy protagonists, to what I'm pretty sure is just actual Fred Durst wearing metal boots.

15:46.870 --> 16:08.070
And I think maybe the best thing they did here was make completely new characters because I mean, like you said, nobody really stands out in here. I wonder how that would have changed if they had made more games to follow up on this and being able to bring some of these characters back, bring in new ones, anything like that.

16:08.310 --> 16:58.630
Yeah, there's one character dis, I believe, who kind of looks the most like what I think of when I think of Heavy Metal, but also looks very much like an early 2000s video game protagonist. Sort of like if Heavy Metal were to make a early 2000s video game protagonist. But the thing that I like most about the characters is one, they are very well rendered for the time. They look good. They all have very distinctive silhouettes. So you've got a pretty good idea of who you're going up against at any given time. And they all look like it's. It looks like a greatest hits of off brand video game characters from 2001.

16:59.060 --> 17:12.580
I think the worst thing that ever happened for this game was that this is the only one that came out because this could very easily be at least like once a console generation kind of thing. But instead we get nothing.

17:12.820 --> 17:33.840
Yeah, I mean people love virtual on and this is very virtual on adjacent. I heard people comparing it to that spawn in the Demon's Hand game that you had on a while back. So much so that I actually went back and listened to that episode and made a point of skipping my order catching up to listen to that episode to see what people thought of that.

17:33.920 --> 17:46.560
I've seen that in a lot of places and it makes sense to me. You know, you've got your third person thing going on. It's a similar time frame for when it came out. So yeah, that, that makes a lot of sense.

17:47.360 --> 18:45.150
Game wise it's call it a third person shooter, but you're not really being judged on the accuracy of your shooting. You've got a built in lock on that's basically always locked on to somebody. So a lot of your shooting is getting the timing and reading when your opponent's gonna dodge to be able to fire off whatever weird gun or weapon or sword or thing that you have that all have very specific firing patterns. So it's less of like how do you. A lot of the skill of the game comes from. Well, I have this weapon that shoots like this, so I have to make my timing go so that I can get them with the full burst of the gun. Or you know, I've got something that's somewhat homing. So maybe I don't need to worry about that as Much. But also, you know, how do I shoot it around corners correctly or something?

18:45.550 --> 18:58.110
Meanwhile, I'm over here thinking about it as a 1v1 fighter and just, okay, like, eventually my bullets are going to run out and I'll have to throw this gun away. But then I'll just go find another item box and I'll get another one.

18:58.190 --> 19:00.590
Yeah. And then you have to learn how that gun works.

19:00.590 --> 19:07.870
And the best part is, I think both of those ways of looking at it are correct. As long as that's how your brain.

19:07.870 --> 20:04.140
Works, it fits in kind of that virtual on space of this is a fighting game, but it's not really, really a fighting game. You're doing a lot of the fighting game things. You're managing spacing and timing and, you know, all of those things that are going on behind the scenes that, you know, people are actually good at fighting games do. But you've also, like, your character choice doesn't quite matter as much because it mostly determines your movement speed, your hit points and your starting weapon. But you're gonna be swapping weapons through the whole because you're going to run out of ammo, you're going to run out of sword durability or whatever. So you're going to have to be learning and adapting to how every different weapon you find functions. And that's really cool.

20:04.140 --> 20:13.420
It's almost like how Bushido Blade works in that aspect, because your weapon is the most important thing that you've got going on.

20:14.300 --> 20:23.620
Unlike Bushido Blade, you don't just get one shot if somebody hits you in the right place and you probably don't lose limbs. God, I love Bushido Blade.

20:23.620 --> 20:25.820
It's so much fun, so clever.

20:25.820 --> 20:31.700
What if we made a sword fighting game where swords actually do what swords do?

20:31.940 --> 20:38.980
Speaking of swords not doing what swords do, do you know who was the publisher of Heavy Metal while this was getting made?

20:39.140 --> 20:40.020
I do not.

20:40.420 --> 20:48.170
It is somebody who has a connection to swords, but also Stavs and Dunchuks and Psy. Because it's Kevin Eastman.

20:48.490 --> 20:50.250
Oh, this was the Eastman era.

20:50.250 --> 21:23.110
Yep. So Eastman was on here as a creative consultant. You had Simon Baz coming on, doing a lot of the character design and everything. Like, everything in here was touched by people who were actually working on Heavy Metal. So even though they weren't really trying to make sure that they connected with any specific lore aspects of stuff, they still had people who could get just the feeling of Heavy Metal into this game. And I think they did a wonderful job.

21:23.590 --> 21:48.450
Yeah, it's one of those things where, well, that's jumping ahead on your bit, but I don't know that I would recommend it to someone as an intro to Heavy Metal because they can't even do the fighting Game thing of, oh, I like this character. I'm gonna read more about them. But it definitely captures that vibe of here's a whole bunch of stuff, and the only thing tying it together is that it's gonna be awesome.

21:48.530 --> 22:14.530
I mean, to be perfectly honest with you, I was fully prepared to skip all of those questions anyway because they're specifically not looking at anything that is Heavy Metal. And Heavy Metal is just an anthology series anyway. So, like, you can't even really say something is right or wrong because it's right or wrong for this one specific story that you're looking at. But then you look at a different story and it's a different story. So there's a whole nother set of things.

22:14.840 --> 22:16.680
Yeah, yeah, pretty much that.

22:16.680 --> 22:37.400
Like, I would. I think I would give somebody this game if they wanted to get into Heavy Metal, just because it's a good game and there's nothing inherently wrong about it. And, like, if. If they like this, they're going to find a story in the history of Heavy Metal that they like, and if they don't like this, then they're probably doomed. And I don't know why I'm friends with them.

22:38.600 --> 22:49.860
Honestly, watching videos of this game mostly made me want to play Virtual on again, but most things make me to play Virtual on again, so that's not really weird.

22:50.100 --> 22:53.140
We also need to fix your lack of a Dreamcast problem if you find.

22:53.140 --> 22:54.100
One at the flea market.

22:54.100 --> 22:57.380
I don't even have to do that. I can probably find one in my house.

22:59.620 --> 23:03.460
The life of a technology scavenger. Yeah, I think I got one of those lying around.

23:03.540 --> 23:07.860
I'll have to make sure it's an American one and not a Japanese one, but other than that, yeah, no problem.

23:08.340 --> 23:15.540
I'm pretty sure there's not actually any region locking on the Dreamcast. Pretty sure.

23:15.930 --> 23:22.250
No. It's mostly because I only found a couple Japanese ones, and I want to make sure that I have one for me that works, because I just think it's cool having a Japanese one.

23:22.330 --> 23:22.970
That's fair.

23:23.050 --> 23:38.410
I think the biggest question with this one, since we kind of have to skip over the right and wrong and everything else, is if you were going to take some Muppets and put into this game. Which Muppets are you putting in here?

23:39.050 --> 23:43.880
Let's see. Who are the most Heavy Metal Muppets? Well, the Electric Mayhem.

23:44.110 --> 23:48.590
I mean, that tracks perfectly. Plus, it includes Animal, who is, I think, the super obvious choice.

23:49.310 --> 24:02.750
Yeah, I think you go for the Electric Mayhem. And Sweden's Sweedums would be, like, the team's big guy, because each of the four teams have three people. They're like a small, medium, large setup. Swedems would be the team's big guy.

24:02.750 --> 24:06.990
Who would be the medium guy. Because for some reason, I'm imagining Animal is the small one.

24:07.630 --> 24:08.910
Dr. Teeth, maybe.

24:08.910 --> 24:12.990
That's what I was thinking. I think he's crazy enough to do it. Maybe the saxophone player.

24:13.150 --> 24:19.690
Yeah. I feel like every team has a girl on it, though, so maybe we need to get. Oh, God, I've forgotten her name.

24:19.690 --> 24:21.650
Oh, that's right. We would need Janice then.

24:21.810 --> 24:27.130
Yeah. My brain kept saying Janis Joplin and was like, no, that's an actual person, not a Muppet.

24:27.130 --> 24:30.930
But for all I know, it's why she's named Janice. So somebody call me out on that if I'm wrong.

24:31.090 --> 24:33.170
Pretty sure it is why she's named Janus.

24:33.170 --> 24:40.930
I think the short summary is. Okay. Heavy metal. It may or may not have something to do with heavy metal Geomatrix, but it's a fun game anyway, so go play it.

24:40.930 --> 24:42.220
Yeah, yeah, pretty much that.

24:42.220 --> 24:48.980
Also get a Dreamcast, because the Dreamcast piracy protection was. People didn't own CD burners back then.

24:49.620 --> 24:52.020
Yeah, and that worked really well until they did.

24:52.020 --> 24:57.780
Well, Billy, it has been great talking to you about all of this. If people want to hear more from you, where else can they find you around the Internet?

24:58.020 --> 25:10.940
They can't, really. I've got some very old articles now on commandercast.com but I kicked that habit, and now I don't really do anything on the Internet except occasionally talk in your ear.

25:11.490 --> 25:20.370
Well, we'll have links to that stuff down in the show notes, because another peek behind the curtain. I copy and paste a lot when it's return guests, and it's easier for me to have those old links in there.

25:20.530 --> 25:25.250
Makes sense. Yeah. I mean, I may not be Kevin Eastman, but I'm a decent backup guest.

25:25.330 --> 25:33.330
To be fair, I would have taken you anyway. It would have been, oh, hey, Billy, we're gonna have to have a third person on. Hope you're okay with also having Kevin Eastman.

25:34.850 --> 25:36.370
I would try not to die.

25:36.370 --> 25:38.210
Oh, I would be right there with you. Don't worry.

25:38.840 --> 25:44.040
So much of my childhood is Ninja Turtles. I don't think I'd be able to. I don't think I'd be able to.

25:44.040 --> 27:47.860
Keep it together as Always. If you want to hear more from me, the best way to do that is to head over to playcomics.com where there's links to all the social media things, which is basically blue sky because I'm old and lazy and always go to the same place because I get set in my ways, which is why I order the same thing at restaurants all the time. If you want to be on the show yourself, then there's a link down in the show notes to a list of the things that I'm looking to get booked the soonest. You can also sign up for a newsletter there that comes out, you know, at the most once a month. But you know, pretty much like as I'm needing to get guests. So when things are added to that list, you can see before the general public that things are added to the list and what those things are. You know, just as kind of a thank you for caring enough to want to look into the future and pick something if you want to help support the show. Because making a podcast unfortunately costs money. But you know, you can help offset that a little bit by being like Dan McMahon and oh no Light Class and give the show money, or you can just share it with friends and enemies and family members and random people on the street, all that kind of thing. Don't forget that Play Comics is a part of the Gunageek.com network, home to such wonderful shows as Legends of Shield where we are continuing to look at things in the greater Marvel universe. Carrington and I are badging things up for Sugar spite and everything is fine. It's going to be like a loose season thing on that. So we're going to get a few more recorded, get some stuff edited before we put them out, but I think you guys are going to be really excited about that one. And if you like the music that I'm really talking on top of right now, head on over to backing track GG to check out all the great music over there and maybe use some of it for your own project. But most of all, just grab a game, grab a stack of comics and go find yourself a new favorite character because you've taken some art from the dude's name is running away from me. Sega is good for so many things like the Dreamcast and the Saturn for that matter, are very largely their arcade cabinets. Why did I say it like that? Because it's Capcom. I do not want anything compared to Spawn in the Demon's Hand. I get it, but that game is garbage.

27:47.940 --> 27:52.060
Are you confusing it with one of the other spawns. Like Spawn Eternal.

27:52.060 --> 27:59.970
Yes. Yes, I am. So I'm going to take that whole thing out. It's almost like Bushido Blade. Did I say that right this time?

28:00.450 --> 28:02.610
That is how you pronounce Bushido Blade.
