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Previously on Absolutely Killing It Rape. Panini does a gesture and says some words. You see a seven foot tall, red eyed, stone skin, sharp teeth, creature. They have a little cap dyed with blood and they go, well, you just.

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Said you summoned it, but now you're saying you didn't.

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Oh, I didn't do it.

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The thing did it.

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This thing takes a swipe at Panini, knocks Panini unconscious on the ground solid. A1. Milo Bumkus died in a car accident. They just accused him of doing magic against their rules. Which you would interpret as he was doing what Chandler does.

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I could have been. I could be Milo.

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This would be a time where I would like to use luck.

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Car crash into the front of the palace. We gotta get that car outta the way. We can't get out the front door. Liam behind the bar says, I told you all to leave and he lights something on fire.

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I'm cracking the door to check in that what should be that theater.

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And you see a seven foot tall gray figure with a little red cap on roar in your face as my former lover.

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You just pull it together.

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You're never grabbing a.

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Slowly I'm going to try to throw a shoe.

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This person drops like a bag of potatoes. Your third eye opens. You see the humanoid shaped form lift out of this person who can go through the floor. Hal, you hear boosh.

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This body will do.

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Nice.

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I think he means nicely.

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That's very nice of you.

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Hal, do you remember what's going on with you downstairs at the Magic Palace?

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Okay, I remember I'm near this like muscular dwarf or gnome or whatever that was summoned by. Summoned. Created something by Milo. And yeah, I remember about the basement area that it's, it's. There's like a, a hallway. But I think I might be in more of the. One of the performance spaces with an unconscious Panini.

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Maybe he is near where Panini is. You, you're on the far end of the hallway behind a wall. So you know where, you know where all that is. You're just kind of on the far side of the lower level. You. You heard it speak in the hallway, so you know it's in the hallway.

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Oh, that's right.

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But yes, it's currently basically right in front of the door. So it'd be kind of tough to navigate it where it's standing right now.

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I tell you what, I, you know, you're. So you said you bring out the best of me. I do have some small semblance of the plan in that this thing's hat was pretty notable and therefore interesting to me. So my, my only instinct right now is to see if getting rid of that hat or doing some violence to that hat will help me at all with this gnome or whatever.

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Okay, hold that thought because that creature also brings to mind the other problem going on upstairs. Chandler and Ricky, you are currently at the main level, the first floor with a whole bunch of freaked out attendees and some magicians. What's going on up there? Do you remember what's going on? Etc? No.

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I believe. Well, I just, I had gotten zapped up to that room and we were talking to the bartender and I know I was throwing my shoes to try to knock I. Someone unconscious because they were possessed. And then I, someone new got possessed. And I remember I shouted no. And there's fire. Fire has been raging in this room and we're kind of in that entryway. People are pouring out the, the door to go back outside to the stop and stand. And that's pretty vague, but that's what I got.

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So the actual moment where we left off is you were able to put out the fire a second time. The entity, well, you know this Hal seemingly has, has left. But you're still dealing with, you're dealing with the people. I said last time Chandler would know. There actually is an employee exit to the back, but none of these people know what that is. They're trying to get out the front door for some reason that appears to be blocked. Like they can't get out the front door. So there's just a little bit of panic with a group of people. I think it's also worth checking in at the top here. Ricky, I know for sure you're, you're not doing well. What is your, what is your hurt? You have four harm.

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I believe I have. Yeah, I believe I'm in the not okay section. Is that four? I know three for sure. Is it four?

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Let's take a look at your sheet here really quick. Yeah, you're at four harm.

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Great.

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No, it only says three harm. Or is it three or four harm? Do you remember?

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I just know I've got gashes and I'm, I'm not in the super danger zone yet. But I, I trust my sheet. If it's only three, I think it's okay. Three.

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Well, we'll trust the sheet and hopefully the recording does otherwise. But you are one away from unstable. So once you go once. So you have, you have three harm. Once you go to a fourth, then you are what's called unstable. Basically at that point you have to get Medical attention. I'll use a little game mechanics here. A filled role means I can just add another point of harm. It's like you are, you are in serious danger. Is anyone else taking any harm? I. How did you take any harm? Where you at?

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I got too marked.

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Too marked. And Chandler, how are you doing?

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Thank you for asking. I, I looks like I don't have any.

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I don't think you did either. I think you've so far not run into this creature. So that makes sense to me. So some people are hurt, There's a lot of chaos going on. And one thing I wanted to throw in there before we unpause the world and pick up where we left off in Monster of the Week. There's, you know, it's kind of like in my mind, I think of it like an ad lib, right? Identify the threat, try to stop it from whatever it's doing. But the key here that I think you hunters still have not really gotten to, you know, if you knock someone out who's been possessed, that the spirit will move on to another host essentially, but you still haven't identified the weakness. Like what is the thing that's going to stop this altogether? And that is not the most important thing, but that is going to solve, for lack of a better word, the problem here. So just to put that in your head is that you still need to figure out what that is or try things or whatever that is, because yes, how you have to deal with this creature downstairs, but it's the really Milo is the threat. So how do you deal with Milo is.

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Which, yeah. Which does bring some thoughts to mind based on some other notes. So we can talk about those now or kind of in game.

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Well, I'll, I'll let, I'll allow some table talk right now because once we unpause the world, you are kind of cut off from the other two. So I'll allow some chit chat here at the top.

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I, my, my note is that Milo's grave is in Hollywood Forever Cemetery. Right. So I, I think I remember, you know, getting that through my weird skill, but probably not relevant. I mean, it just strikes me, if this is a spirit with unfinished business, we've got to like make him a magician or something. And possibly we can do that at his grave. I don't know. His, his, his tombstone says, being part of the guild does not make or break a magician. Milo was a magician in our hearts.

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Yeah, I think if that were on my tombstone, I, I would be pissed. I wasn't a magician. Like, that's nice, but that's not. That's not what I clearly wanted.

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You want to be a magician in your brain.

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Okay, if this vengeance is any kind of an oath that Milo has made, officially making him a part of the guild would mean at some point, maybe only after everybody else, but he would have to take vengeance upon himself. I don't know if one can be made a member of the guild against one's will. But what is his will? He's dead.

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You know, that's like some Mr. Amyxia's pitlik trickery. Anyone get that deep cut? Nope. Any comic book nerds in here?

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Yeah, I think if that were on my tombstone, I'd say no, not good enough.

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So, Hunters, before I unpause the world, is there anything else you want to talk about, Odd character about? There's been some. Some. Some ideas thrown about on how to solve the problem here. Is there anything else you want to talk to before we just get back into it?

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So maybe we just trap this gnome thing in magic palace and we just go to Hollywood Forever Cemetery.

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I'm super down to. To try it. It's possible that we don't need to be at his grave, that we could just do whatever we need to do to the spirit. But either seems. I don't. I'm not leaning one way or the other.

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And before we do go back into our game, Chandler, whenever you want to, you went through said initiation. So you would know. You just have to tell ask me, the keeper, like, what is that? And I'll just tell you. That's something Chandler knows. But maybe Mitchell doesn't. But you would. Chandler would know what that is and how that works.

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Okay. Sorry.

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What.

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What is Induction into the Guild.

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Correct.

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Great. Okay. I feel ready to unpause. I mean, we gotta. We gotta have some of these discussions in the game, right?

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And with that, let's start upstairs. Ricky and Chandler, you are near the pianos and then the bars on behind you. There's again a throng of people trying to get out the front door. For whatever reason, it's blocked. You do see Liam the bartender. Captain Handy's kind of in the mix there. Trixie is all like, you know, there's just a little bit of chaos at that front entry exit. What do the two of you want to do?

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I've seen, I've been in. It's just between everything, so many.

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I mean, all the time. Every single one of them. I know. I can't tell you how many. I know so much in everywhere.

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Well, we gotta we gotta do something.

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We do. Yeah, we got. We do. Gotta. Super fast. So fast. Let's just. We just. Let's just. Gotta. Let's just go. Gotta. Let's do it.

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As you two chat about this, it's getting to the point where some people might start getting hurt. Because, you know, people have been seeing fires being started, and then you've been putting them out successfully, but no one knows what the hell's going on. Panic is setting in.

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How can I do what with my magic to calm people down? Just a little magic. Just a little magic. Can I do anything?

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Roll me. Read a bad situation there, Chandler, and we will see what you get from that. Okay, because this is a bad situation.

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Did it come through for you?

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You rolled a 12?

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Yeah.

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On a 12 for read a bed situation. You get a hold three. I'll recap the questions. One of these days, you'll. This will be like old, old habit. You won't even. I wouldn't have to do this.

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I think I have a note. I have a note.

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You have a note. What's. What's. Maybe, go ahead.

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No, I. Maybe you go ahead. Read them. You read them.

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And I think it's. And I think it's clear that I read these questions exactly how they are because there is some nuance here. What's my best way in? What's my best way out? Are there any dangers we haven't noticed? What's the biggest threat? What's most vulnerable to me? What's the best way to protect the victims? And again, as a reminder, you get a plus one ongoing if you use the information gathered here to do something else. So you get a hold three, give me your questions, Chandler.

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What's the best way to protect the victims?

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So, Chandler, one option is to. Being someone who is here. You do see some of the council members also, you know, they're not thinking clearly. Get everyone to go out the employee exit. That's option one. Option two, figure out whatever is blocking the door and. And clear that and get people out the front door. So you have two. Two. Two things you can try. So that's. That's that again.

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I just keep wanting to fall back on magic. Whatever magic I can do to clear the doors or to. Or to. Or can I. Can I create, you know, little finger sparklies like Jubilee and wave them around so people will follow me to the employee exits?

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Sure. You still have a two hold left. And I will. Just as a reminder for Freezies, whether this matters to Chandler in this moment or not is Obviously up to you. If he uses magic, he will have the same fate as all these other council members. You will be kicked out of the guild. Now, who knows? Maybe you'll talk your way out of it at some point. But you know, casting a magic, especially in the palace, that's the danger there, which is not dangerous. We haven't noticed. You would just know that instinctually as Chandler. But you could do that, you know.

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Well, maybe I could achieve the same effect by just lighting some sparklers and waving those around.

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Sure, sure.

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I mean, there's got to be some around here somewhere.

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There might be sparklers. Before we do that, do you want to hold those other additional hold or do you want to ask me another question before we start doing things?

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What is the biggest threat? Right?

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What's the biggest threat?

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Or the. Or the. On the threat that we didn't. That we don't see.

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Oh, well, there's dangers we haven't noticed. And what's the biggest threat? So those are two questions you want to.

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Let's go. Biggest threat. Let's go. Let's start with the biggest threat, because.

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What'S the biggest threat? I think the biggest threat. And apologies listeners, if we may have done this at our last recording, but the biggest threat right now is this. Milo appears to be hopping in and out of people. Like Milo was doing things to get people kicked out of the Guild. Right. It possessed Razor, the Hollywood Highland, you know, did things with Captain Handy, etc. Etc. Milo has now taken a violent turn. So the biggest threat is Milo hurting all. All these guests. So kind of does dovetail into the first question you asked me. You gotta clear. You got. Y' all gotta get these people out of here. Milo is. Is taking a turn. And the biggest threat is that Milo's gonna start possessing people again and starting more fires or doing whatever else is doing. So Milo is the biggest threat. Getting him out of here is probably what you need to do. You do have a hold left.

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And do we know. Did you tell us where exactly Milo is at the moment you two saw.

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Because you rolled a redbat situation. You saw him go into the floor. You assume he is somewhere downstairs. You don't know what Hal is seeing at the moment in character, but you could presume that Milo is not here at the moment. You know, tbd the future. You just see him go to the. The basement level. I'll say. That wasn't one of your questions. You still have a hold left. That was just. You remember life Sweet. Yeah.

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What. What do we have left?

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What are the remaining most vulnerable to me? Best way in, my best way in, my best way out. Any dangers we haven't noticed?

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I don't know. Maybe we'll hold that.

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Hold.

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Okay. And as a reminder, you'll get a plus one if you use the information you just gathered to do your next move. So before I check in with Hal, Ricky and Chandler, by the way, Ricky, are you doing anything in this moment? As you see Chandler surveying the scene, do you want to do anything? Do you have any moves that might be appropriate here too?

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Well, Chandler has looked like he's talking to himself. I am just looking all over the room for new fires starting and for new people getting possessed and for looking where they're rushing and not getting out because the exit is barricaded. And looking for. I heard Chandler whisper sparklers. So I'm looking. I'm pretty frozen. I don't have shoes on. I'm. I'm just looking around for the next. I'm deducing rather possible weapons or uses or sparklers or exits.

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It sounds like.

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So it's just a lot of me looking around.

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Well, it sounds like you might be doing trust yout gut. Is that. Is that fair to say?

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Will you remind me what trust your gut is? Because you very well could be right.

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So, hey, God, we made this out. I want to remind myself. I'm pretty sure we gave you that weird move. Move. So, Ricky, we gave you the trust your gut alternative. Weird move. Trust your gut is when you consult your instincts about what to do next. Roll plus weird. On a 10 or more, the Keeper will tell you where you should go, wherever that is. It will be important you get a plus one ongoing on the way to this place. It is literally. I think it's perfect for Ricky. It's literally your detective gut instinct. Right. On a seven to nine, the Keeper will tell you a general direction to go. Take a plus one forward. As you explore that on a miss, your instincts lead you into danger. So it does say where you should go. It does sound very directional. Although I think there's vagueness, as I always say in the language to give you a little leeway on that. But what you're describing to me sounds like trust your gut. Would you like to use trust your gut?

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Can I quickly run up to Chandler and touch him gently on the elbow and say, I'm gonna need some help here, and then go for it?

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Well, he can't help you trust your gut, but I appreciate the attempt. Yeah, it's your. It's your gut. Not his gut.

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But you can touch my elbow if you'd like.

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I know I can. That's how important this was. I made a point to make a physical. Now's not the time. Yes, I would like to do trust your good. So just my gut.

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Roll 2d6 plus. Weird. So that is a 9. On a 7 to 9, the keeper will tell you a general direction to go. Take plus one forward. As you explore that, the general direction is away from these people. It is. It is around the corner. How I'm gonna navigate this 9. If you follow where your gut's telling you, which is in reverse, like around this corner, it is near both near the back door, which you assume to be the employee exit, as well as the stairs that go downstairs.

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Chandler, there's just something telling me we gotta go in this direction. We have to go around the corner. We have to. Now is not the time to touch talk. No, we have to go. Okay. Do you trust me?

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I do.

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I just don't want all of these people to burn alive.

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Okay, well, let's. Let's just do it. Let's just take them. Let's start. And if they decide not to follow us, then some of them will burn alive. And if they all go and we get them out out, then none of them burn alive. How does that sound?

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Great. Now, just to be clear, it's only the front doors, the main doors that are barricaded, right? If we can get them to follow us out the employee exit. All good, right?

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Yeah. Yeah.

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You know, like, I was looking for sparklers. I was looking for something to grab their attention. You know what? Forget all that. We should just use the voices that we used. That. That one time that we worked security at Coachella.

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I hurt myself that day. I pulled a neck muscle. But if you insist. Let's do it.

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Hey, everybody, follow us this way.

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I will make. I think this is an act under pressure for projection of voice. I will allow one of you to help the other out since you both are shouting. So who wants to roll? Act under pressure. And who wants to roll? Help out. If you want to roll. Help out.

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What does act under pressure use?

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That uses cool. Both use cool.

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Okay, I'll tell you what. My cool, not anything. I more than happy to help you out if you've got at least one point of cool. Chandler.

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All right, I'm gonna. I'm gonna see how cool I am, and I'm gonna roll. Here we go.

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So are you. Before you do, are you gonna help out Ricky?

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I'm going to Help out.

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So roll at the same time so you both. We both find out together. Okay, so 2D6 ready Ricky?

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I'm thumbs up.

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Three, two, two, one.

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One.

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Roll, delay.

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Roll. I love this. So on the help out you have a mixed success. That is a nine. And then Chandler, you rolled a. Sorry, it does give a plus one to the roll. So Chandler, that bumps you up to an 8. So those are both mixed successes.

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Do I need to mark anything?

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No, these are not fails. These are mixed successes. But thank you for the question.

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But we only mark our failures correct. We only keep track of our failures.

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We only learn from our failures.

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Okay. Because I definitely focus on them.

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So on a seven to nine, the keeper is going to give you a worse outcome, hurt, a hard choice or price to pay. And then by this is, this is a beautiful thing that you've gifted me. Ricky, you also rolled to mixed success. It does grant the plus one. But you also expose yourself to trouble or danger. So here's the choices, Chandler, that it ends up falling on your, on your plate. You can guide the people out, but you're not going to be able to get back in to help Ricky. And Ricky will be left alone in the magic palace, at least for a time. Because the wave of people are literally going to push you out that rear door. Or one of you has to stay to calm the people down here and figure out the barricade and the other person will be free to do something else. Or you both stay here and it's gonna require the both of you to calm everyone down. And whatever Hal's dealing with, he's gonna have to deal with on his own.

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I will stay back and I will calm the people down while Ricky is safe on the other side of the employee door.

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I go out the door.

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Well, the door is barricaded, so you go out the rear exit.

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Yeah, yeah, yeah, that's. That's the one that's. Yeah, yeah.

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So you wanna, you want.

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I want you to be free.

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Wait, what's happening?

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So you want me to lead the big group of people out a single doorway and I get pushed outside and can't get back in? For time being, yes.

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Well, okay, I'm very hurt, so I'm happy to get out of here for a little bit. You should. When these people get out that door and you've calmed any number of them down, calm one person down. Go find our buddy. Go find Hal. You mean what he's.

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You're referring to your physical injuries right now? I just want to make sure I didn't do anything to hurt you.

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There's a fistfight breaking.

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I can't even start to talk about the emotional. I'm going get him out this way. Follow me, just on a loud voice.

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Just so I'm clear. So, Ricky, you're gonna like the Pied Piper. You'll be the one that leads everyone out the rear employee entrance. And then Chandler, you're gonna stay behind. Is that correct? Yes. So here's. Here's the. Here's the different viewpoints, Ricky. It's kind of like back in the day after Thanksgiving sale when the new super Nintendo came out. You are the lighthouse in the storm. A voice of reason rings out. 20, 30, 40, 50 people turn towards you, and they almost push you through that back door. So you're going to go outside. I'm going to update something here. So that's it. Just all sorts of people, you know, Janice, Trix, everyone's following Ricky out that rear door. I'm going to start with you, Ricky. As you get pushed outside and people are just, like, running. You also see the rest of the council out here, also confused. You see razors out here. Chris Blaine's out here, Captain Handy, Nick Nichols and her sisters, they're all out here. And they just see the door fly open and everyone comes out. Sorry. Handy was in the front. Now he's in the back. So you see basically the rest of the council convening out here as all the patrons leave the Magic Palace. Chandler, everyone leaves. It's now you by yourself here in the main level of the Magic Palace. Before you tell me what you do next, I Thought I heard something. The monster downstairs says Hal. As you correct their grammar, you are currently. As we establish your. You are within. You don't see the monster. So it's like you don't see them, they don't see you like, like on the stage. Right? Because if you peek on the curtain, they can see you. So you don't see them, they don't see you. But you've heard the voice change. And I think by now I don't. I'm not gonna have anyone roll. It sounds like Milo has possessed this creature. What do you do next? What, what's your, what's your next move?

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Because I want to try something with this hat. Is there anything nearby? I left my flashlight like in the door or something. Is there anything that I could try to throw with any accuracy to knock the hat off?

27:01.120 --> 27:10.560
Well, you're near a bar. There's plenty of you things that are tossable. I would even have you roll. I mean there's a full bar there with glasses and olives and limes.

27:11.040 --> 27:11.840
Oh, great.

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I'm going to.

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I want to try an innocuous thing now because I'm trying to avoid kicking ass. So let me try with whatever. Citrus lime. Not a pomelo. A little easier to grip navel. I want to, I want to see if I can throw it. Knock the hat off.

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There's also some dragon fruit on there for some drink.

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They must make it looks too intimidating. No, no, no, no.

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So you grab, you grab a lime. Is that correct?

27:41.070 --> 27:41.950
That sounds great.

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Okay, so what is your plan here? Are you going to like peek around the corner and make your shot? Are you going to try to advance down the hallway? Cuz right now you don't know where it is. You know it's in the hallway somewhere.

27:52.110 --> 28:02.010
Uhhuh. Okay. If there's a couple citrus, could. I just don't know which way it's looking. Right?

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Correct. You don't, you don't have any visual on it right now. And if there's a move here that's appropriate, feel free to use that as well.

28:09.050 --> 28:21.450
Well, the only thing on my mind is that I have just another day. So anything that is act under pressure because it's due to this monster phenomenon, mystical effect, I get to roll plus weird instead of plus cool.

28:22.410 --> 28:24.650
So you also have your weird move.

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Yeah, that's true.

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You have your sensitive.

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Okay, maybe that'll answer the question for me. Let me try that first.

28:33.900 --> 28:35.620
Oh yeah, let's roll Sensitive.

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All right, so it's just a weird role, right?

28:38.260 --> 29:05.150
It's a weird role. And I'll read. I'll reread the description when we see what you rolled. 10. That's a success. You rolled a 10 on a 10 or more. You gain a definite impression about something important. A vision tangible aura over her thought. Wow. When you open your brain to the psychic environment. So I have a challenging question to ask you, the player and you again. I say this often. There's no wrong answer. The thoughts that you had when we were talking out of character. Do you think Hal had those same thoughts?

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Yeah. I looked back at the group notebook and it was like, well, I should look at that. But it feel. It feels like somehow as a group we thought was need to end its mission of revenge.

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I don't know.

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Maybe that's not as. As completely my former thoughts as as before. I mean I think. Yeah. I think we haven't talked about it that much. But I think I've started to wonder about making this person a member of the of the guild.

29:39.720 --> 30:22.430
Perfect. As Hal has that thought and you open your mind to the psychic environment. It's another first person view. You see a room. There's five people in a circle. There's some sort of something on the ground. You feel joy, success, honor. Like all these positive emotions. From this. From this viewpoint, wherever you are. Right. There's something that they do. There's cake. You get handed a plate of cake and then someone brings over so you can see through your eyes a little name tag Milo Magic palace member is given to him.

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Okay.

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Vision ends.

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All right then. With the ruckus upstairs that I've possibly heard, I'm going to abandon my interest in the hat. I'll hold on to the lime in case I need it as I tried. Can I. I mean, I just want to get upstairs now. Do I have to pass the gnome to do that? Or does my end of things have stairs?

30:49.360 --> 30:54.880
Great question. Roll me. Act under pressure. If that's what you'd like to do to sneak by. Milo Gnome.

30:55.040 --> 31:03.400
Yeah. If I don't have to gitch it. Absolutely. Do I do this then with weird or is it a different reason that I'm rolling?

31:03.400 --> 31:06.040
Oh, sorry. Let's read that again. Can you read that for me again?

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Just another day when you have to act under pressure due to a monster phenomenon or mystical effect. You may roll plus weird instead of plus cool.

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Absolutely. That definitely applies. And your weird is good. So let's do that.

31:17.790 --> 31:18.190
Good.

31:18.190 --> 31:19.550
That's actually a really good move.

31:20.430 --> 31:20.990
Yeah.

31:21.710 --> 31:32.110
Another 10. Yeah. On a 10 plus you set out what you do what you set out to do. So you rolled a 10. So tell me how, what is your goal here? You just get up the stairs without this thing seeing you?

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Yes.

31:33.240 --> 31:42.680
Okay. As you do. So let's split screen. Chandler, what are you doing? The room is cleared out. You had that thought, right? You want to help? What is your next move?

31:42.760 --> 32:04.240
Well, I know I need to get down to the lower levels or at least put my ear to the ground, literally, and see or hear what I can happening below. So the door is locked, but I can. The front door is barricaded.

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No one could get out. You don't know what's going on. But they couldn't leave that front door.

32:08.560 --> 32:13.520
But I still have access to lower levels. To the staircases that go down.

32:13.600 --> 32:14.320
Absolutely.

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So I'm gonna head down. Great.

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You go down. Hal, you go up. And like every classic comedy movie, the two of you bump right into each other. As you, as you do, you hear what sounds like boom. Like a fist hitting a wall. The entire building shakes. And you hear the voice. I'm just going to bring this whole building down. And from below, you again as Milo in the body is just hammering the walls on the lower level. Ricky, outside you see the throng of people. People are running to their cars. You see the all the council minus Panini out here. You hear a couple big thuds. What do you do, Ricky?

33:05.550 --> 33:09.070
Magic council. It sounds like someone's getting fisted in there.
