WEBVTT

00:01.839 --> 00:06.960
<v Stephen Jondrew>Stephen Jondrew: I'm Stephen Jondrew from Better Podcasting, a podcast about podcasting, part of the Gonna

00:06.960 --> 00:12.325
<v Stephen Jondrew>Geek Network. Just like the show you're checking out now, shows on the network are individually

00:12.384 --> 00:18.000
<v Stephen Jondrew>owned, and opinions expressed may not reflect others. Find fantastic geeky shows at gonnageeknetwork.com.

00:56.080 --> 01:00.865
<v Stephen Jondrew>Chris Osborne: And welcome to Play Comics, where once again, we are here looking at a video game based on a

01:00.945 --> 01:05.985
<v Stephen Jondrew>comic property and how well it represents that source material. Today, we get to prove that

01:05.985 --> 01:12.680
<v Stephen Jondrew>I am either an idiot or a hack and a fraud because we're looking at X Men Next Dimension. We'll

01:12.680 --> 01:18.705
<v Stephen Jondrew>get into more of why that proves that I'm horrible about this later. But first, I am here talking

01:18.705 --> 01:23.825
<v Stephen Jondrew>to Lex from Wednesday Toast, formerly from the Wednesday poll list, but I like toast better

01:23.825 --> 01:28.260
<v Stephen Jondrew>than poll lists anyway. So I think that's a good change. Lex, how are you today?

01:28.640 --> 01:30.580
<v Stephen Jondrew>Lex W: I'm doing well, man. Thanks for having me.

01:30.880 --> 01:34.080
<v Stephen Jondrew>Chris Osborne: I know. I've been looking forward to getting you on the show for a while, so I'm glad that we

01:34.080 --> 01:36.115
<v Stephen Jondrew>could finally get this one worked out.

01:36.415 --> 01:37.235
<v Stephen Jondrew>Lex W: Yeah. Same.

01:37.615 --> 01:44.350
<v Stephen Jondrew>Chris Osborne: So when you looked at the list of games here, instantly jumped at 2. But the one Uh-huh. That

01:44.350 --> 01:49.790
<v Stephen Jondrew>I heard first, I think, was X Men, specifically Next Dimension. What was it that drew you to

01:49.790 --> 01:50.665
<v Stephen Jondrew>an X Men game?

01:50.745 --> 01:58.665
<v Stephen Jondrew>Lex W: Bro, I have a complicated relationship with the X Men. I have been known to, not be a fan of

01:58.665 --> 02:06.780
<v Stephen Jondrew>the X Men movies or not as much of a fan as the majority of the old X Men animated series. So

02:06.780 --> 02:12.155
<v Stephen Jondrew>it's strange because I do it sounds like on paper that I don't like the X Men, but in fact,

02:12.155 --> 02:21.240
<v Stephen Jondrew>I do. And specifically, the whole video game era of the nineties early 2000, I was obsessed

02:21.540 --> 02:27.705
<v Stephen Jondrew>with the first two versions of this game, Mutant Academy 1 and 2. And I just remember playing

02:27.705 --> 02:35.645
<v Stephen Jondrew>it for hours, and and and the same with Next Dimension, but mainly with the first two. And so

02:36.200 --> 02:42.760
<v Stephen Jondrew>when I saw the list, it it just immediately pulled out to me because it had me just taking back

02:42.760 --> 02:47.935
<v Stephen Jondrew>on getting my butt kicked numerous times by this fighting game. Because I'm terrible at fighting

02:47.935 --> 02:51.535
<v Stephen Jondrew>games, but I love fighting games. So it's a double edged sword.

02:51.535 --> 02:52.460
<v Stephen Jondrew>Chris Osborne: Welcome to the boat.

02:52.620 --> 02:53.440
<v Stephen Jondrew>Lex W: Yeah. Right.

02:54.140 --> 03:00.160
<v Stephen Jondrew>Chris Osborne: The movies, I can understand not being a fan of. The cartoon, are you just a monster or what?

03:01.135 --> 03:06.735
<v Stephen Jondrew>Lex W: Alright. I love the cartoon. There is a lot of things to like about it. I made the mistake of

03:06.735 --> 03:12.130
<v Stephen Jondrew>watching it recently, And I don't know. I think maybe it's because everyone loves it so much

03:12.130 --> 03:17.650
<v Stephen Jondrew>that I watched it with a, this isn't so good. But the real reason is that the last season is

03:17.650 --> 03:24.435
<v Stephen Jondrew>so bad. They shipped off the animation, and it it's just an eyesore, and it ruined the entire

03:24.435 --> 03:31.130
<v Stephen Jondrew>experience for me. But I do still in enjoy it for the most part. I just like to play contrarian, I guess.

03:31.510 --> 03:36.090
<v Stephen Jondrew>Chris Osborne: I can totally understand that that last season. It's certainly a thing that exists.

03:36.615 --> 03:37.575
<v Stephen Jondrew>Lex W: Yeah. For sure.

03:37.575 --> 03:41.114
<v Stephen Jondrew>Chris Osborne: What is it that has drawn you into the comic side of X Men?

03:41.815 --> 03:48.870
<v Stephen Jondrew>Lex W: I think that it it definitely was sort of my first Marvel or DC book. I mean, Spider Man for

03:48.870 --> 03:53.590
<v Stephen Jondrew>everyone. Everyone watches and reads Spider Man, but x men were the first books that I really

03:53.590 --> 04:00.745
<v Stephen Jondrew>dove into on the Marvel side. I was always a huge Ninja Turtle fan. The terminology of mutants

04:00.805 --> 04:04.870
<v Stephen Jondrew>was an ease as a, you know, as a kid, it was an easy, like, oh, well, I like these mutants.

04:04.870 --> 04:08.310
<v Stephen Jondrew>This is what they have to offer. I'm gonna pick it up because they're also mutants. And then

04:08.310 --> 04:14.155
<v Stephen Jondrew>it just sort of carried on through the years, probably boosted from the show that I that I like

04:14.155 --> 04:19.935
<v Stephen Jondrew>to bash so much, but, definitely, it was of my main Marvel reading in the nineties and early 2000.

04:20.154 --> 04:25.870
<v Stephen Jondrew>Chris Osborne: Currently, I'm basically grabbing a bunch of the side books and not the main book because I'm a weirdo.

04:26.250 --> 04:27.630
<v Stephen Jondrew>Lex W: Yeah. Yeah.

04:28.004 --> 04:32.085
<v Stephen Jondrew>Chris Osborne: I don't know why, though. Like, it I don't really have anything against the main one. It's I

04:32.085 --> 04:36.140
<v Stephen Jondrew>think it's mostly just because my poll list is way too big, and some of the people working on

04:36.140 --> 04:37.920
<v Stephen Jondrew>the side ones are amazing.

04:38.780 --> 04:46.195
<v Stephen Jondrew>Lex W: I'm I'm currently the same way mainly because I fell too behind on big Krakoa era stuff. And,

04:46.735 --> 04:53.770
<v Stephen Jondrew>a lot of the side stuff, while it is tied into it, it's still more, I wouldn't say newer reader

04:53.770 --> 04:58.810
<v Stephen Jondrew>friendly, but more of the, like, casual reader friendly. Like, you could still if you have if

04:58.810 --> 05:04.665
<v Stephen Jondrew>you understand the gist of what's going on in the Krakoan age, you can jump in on a tie in book

05:04.665 --> 05:06.285
<v Stephen Jondrew>and enjoy it for the most part.

05:06.505 --> 05:09.085
<v Stephen Jondrew>Chris Osborne: So which books are being your favorite right now?

05:09.620 --> 05:18.819
<v Stephen Jondrew>Lex W: Oh, right now? Anything to do with, like, I love sync, so I pick up anything with that character

05:18.819 --> 05:25.365
<v Stephen Jondrew>in it. Yeah. And and a lot of the X Men books are at the bottom of my to read pile because it's

05:25.365 --> 05:31.099
<v Stephen Jondrew>like, I'm not gonna get to that right now. It's just there's too much. I'm waiting for the reboot.

05:31.479 --> 05:35.720
<v Stephen Jondrew>I'm waiting for it to reset. So, usually, if I see something that's syncing, then I'll pick

05:35.720 --> 05:41.155
<v Stephen Jondrew>it up, and that's really the the main X Men reading I'm doing right now, not a than before I

05:41.155 --> 05:46.180
<v Stephen Jondrew>really think about it. Or if I hear, like, a you know, if I see a coverage, total cover buzz,

05:47.139 --> 05:51.620
<v Stephen Jondrew>trial of Magneto, all of that stuff with the resurrection of Magneto. That picked all that up

05:51.620 --> 05:53.300
<v Stephen Jondrew>just because I'm a huge Magneto fan.

05:53.300 --> 05:59.685
<v Stephen Jondrew>Chris Osborne: According to this before Ultimate X Men comes out, but it'll probably get released after. So

05:59.685 --> 06:06.070
<v Stephen Jondrew>maybe editor Chris will pop in and do a little update here. But you've seen the covers for all those. Right?

06:06.530 --> 06:08.450
<v Stephen Jondrew>Lex W: Uh-huh. Yeah. Peach Momoco covers.

06:08.450 --> 06:09.750
<v Stephen Jondrew>Chris Osborne: How do you make a decision?

06:09.889 --> 06:14.295
<v Stephen Jondrew>Lex W: I know. I'm I'm really interested in it. It seems so out of left field compared to the other

06:14.295 --> 06:19.530
<v Stephen Jondrew>ultimate books that we've gotten so far. So I'm really, really interested in in what they're

06:19.530 --> 06:24.650
<v Stephen Jondrew>gonna do. It seems like armor is gonna be the focus, and I just don't I just don't know. Yeah.

06:24.650 --> 06:30.925
<v Stephen Jondrew>I really just don't know. I have really enjoyed the ultimate book so far, so it's definitely

06:30.925 --> 06:34.305
<v Stephen Jondrew>gonna get a read, but I really don't know.

06:34.525 --> 06:38.890
<v Stephen Jondrew>Chris Osborne: My cover decision for that series, at least for the first issue, is yes.

06:39.590 --> 06:44.790
<v Stephen Jondrew>Lex W: Yeah. Yeah. It's been a that's been a dangerous problem for a lot of these books so far. Spider

06:44.790 --> 06:49.975
<v Stephen Jondrew>Man that first Spider Man came out, and I was just like, one, if you can find the cover, if

06:49.975 --> 06:54.535
<v Stephen Jondrew>you didn't preorder every single one of them, finding them was the real challenge. And then

06:54.535 --> 07:01.400
<v Stephen Jondrew>2, it's like I how do I just pick 1? I want them all. So definitely with Peach Momoco doing,

07:02.180 --> 07:07.405
<v Stephen Jondrew>the main covers, that's an easy buy for me, but it's really, really a slippery slope getting

07:07.405 --> 07:12.525
<v Stephen Jondrew>into the variant covers. I always tell myself I'm not gonna do it, and then I leave with more

07:12.525 --> 07:13.824
<v Stephen Jondrew>than I planned on getting.

07:14.100 --> 07:20.580
<v Stephen Jondrew>Chris Osborne: I think that's a curse that we're all falling victim to these days. Mhmm. Nominally, at least,

07:20.580 --> 07:26.574
<v Stephen Jondrew>this game is coming off as a sequel to Onslaught. More specifically, it's coming off as a sequel

07:26.574 --> 07:28.435
<v Stephen Jondrew>to Operation 0 Tolerance.

07:29.375 --> 07:29.875
<v Stephen Jondrew>Lex W: Mhmm.

07:29.935 --> 07:36.500
<v Stephen Jondrew>Chris Osborne: That's something that, number 1, I realized way too late. Out of my sources were just saying not anything.

07:36.960 --> 07:37.760
<v Stephen Jondrew>Lex W: Yeah. Same.

07:37.760 --> 07:42.255
<v Stephen Jondrew>Chris Osborne: But are you familiar with that storyline at all? Because mostly, I'm just familiar with Onslaught

07:42.255 --> 07:44.195
<v Stephen Jondrew>being a a giant clusterfuck.

07:44.975 --> 07:53.130
<v Stephen Jondrew>Lex W: Yeah. Yeah. Yeah. See, I was I loved the character design of Ocelot when it came out. This was

07:53.830 --> 07:59.794
<v Stephen Jondrew>late nineties, I'm gonna say. And I was obsessed with because I love Magneto, so I was obsessed

07:59.794 --> 08:04.730
<v Stephen Jondrew>with the actual character design. But when I go back and read the story, it is a huge cluster.

08:04.730 --> 08:10.110
<v Stephen Jondrew>And, you know, everyone knows that it was to try to boost sales or for some of their underselling

08:10.410 --> 08:17.095
<v Stephen Jondrew>characters. But operation 0 tolerance was cool because it started this little bastion era started

08:17.555 --> 08:24.240
<v Stephen Jondrew>before on to lot, and then carried over after Ontellot. I don't know how you successfully did.

08:24.240 --> 08:31.065
<v Stephen Jondrew>I don't know if I don't remember if they did or not, but it was cool. I liked Bastian as a villain,

08:31.765 --> 08:37.610
<v Stephen Jondrew>and, and it's just the it was the same old X Men stuff. You know, he's having his version of

08:37.610 --> 08:43.130
<v Stephen Jondrew>sentinels. He's having his plan to eradicate them, you know, from there were takes pushed them

08:43.130 --> 08:48.644
<v Stephen Jondrew>to the brink of extinction. It's the just a rehash of classic X Men turmoil.

08:48.865 --> 08:55.330
<v Stephen Jondrew>Chris Osborne: Of course, it gets into all of the fear and hatred of mutants, which you can turn into an allegory

08:55.330 --> 09:00.130
<v Stephen Jondrew>to social issues and stuff, which, hey, guess what? The Mexican were doing that in the nineties

09:00.130 --> 09:03.490
<v Stephen Jondrew>because they were doing that in the eighties and the seventies and the sixties, so nothing new

09:03.490 --> 09:09.714
<v Stephen Jondrew>there. Yeah. As you go through this, I read the first like, 2 of the first three issues because

09:09.714 --> 09:17.190
<v Stephen Jondrew>finding so I didn't anything from just adjective list X men on Marvel Unlimited was a little

09:17.650 --> 09:20.230
<v Stephen Jondrew>more than my brain could handle earlier today.

09:20.665 --> 09:22.125
<v Stephen Jondrew>Lex W: Yeah. It's a lot.

09:22.425 --> 09:26.345
<v Stephen Jondrew>Chris Osborne: Reading through that, it seems like something I'm definitely gonna go finish. I can go through

09:26.345 --> 09:31.399
<v Stephen Jondrew>and read all of these recaps and stuff, but I started it. I wanna finish it.

09:31.620 --> 09:35.139
<v Stephen Jondrew>Lex W: Yeah. I get that way too. I thought about doing this morning, but then I was like, I don't really

09:35.139 --> 09:41.235
<v Stephen Jondrew>wanna get into the rabbit hole, especially because I wanted to watch the cut scenes from X Men

09:41.295 --> 09:46.360
<v Stephen Jondrew>Next Dimensions. And then that turned to me watching the cut scenes from X Men Mutant Academy

09:46.360 --> 09:52.600
<v Stephen Jondrew>and X Men Mutant Academy 2. And then I was like, how do I play these games again after all these

09:52.600 --> 09:58.105
<v Stephen Jondrew>years? And so then it went down a rabbit hole of getting on eBay and trying to find these old

09:58.105 --> 10:01.270
<v Stephen Jondrew>games. So, I ran out of time.

10:01.430 --> 10:04.010
<v Stephen Jondrew>Chris Osborne: At least that's productive. I'll give you credit for that.

10:04.390 --> 10:04.890
<v Stephen Jondrew>Lex W: Alright.

10:05.830 --> 10:08.810
<v Stephen Jondrew>Chris Osborne: Who has been your favorite X Men character?

10:09.585 --> 10:14.625
<v Stephen Jondrew>Lex W: So I really like as I mentioned earlier, I really like Sink. Sink is a character that was introduced

10:14.625 --> 10:20.130
<v Stephen Jondrew>in generation x in the nineties. He's just a completely overpowered character. They didn't they

10:20.130 --> 10:26.825
<v Stephen Jondrew>didn't really start using him until recently. So if I had to say, like, throughout my X Men

10:26.825 --> 10:34.200
<v Stephen Jondrew>journey, weirdly, Havoc is up there for me. He's probably my favorite if I'm if I'm not taking

10:34.200 --> 10:39.160
<v Stephen Jondrew>the, you know, Magneto. Everybody loves Magneto. I would have to say Havoc. I loved him in the

10:39.160 --> 10:48.264
<v Stephen Jondrew>second game. I loved his nineties suit with with the jacket. It was such a cool character. And

10:48.264 --> 10:53.500
<v Stephen Jondrew>he's like, he was the opposite of Cyclops. I I like Cyclops. I know a lot of people think he's

10:53.500 --> 11:00.285
<v Stephen Jondrew>a boy scout. I think he's a very complex character. But Havoc was just cool. He was like the

11:00.285 --> 11:05.485
<v Stephen Jondrew>cool summer's brother compared to the quote, unquote boy scout of Cyclops. And so he's always

11:05.485 --> 11:06.704
<v Stephen Jondrew>been a favorite of mine.

11:06.879 --> 11:12.740
<v Stephen Jondrew>Chris Osborne: For me, it changes up a lot. Right now, I'm really feeling rogue. I honestly have no idea why,

11:12.959 --> 11:15.040
<v Stephen Jondrew>but it's a good choice. I'm gonna stick with it.

11:15.040 --> 11:16.705
<v Stephen Jondrew>Lex W: Yeah. She's a cool character, man.

11:16.945 --> 11:21.345
<v Stephen Jondrew>Chris Osborne: Just something about having to stay away from each other, but not wanting to stay away from

11:21.345 --> 11:25.685
<v Stephen Jondrew>other people and get too close. It just hit it's hitting with me right now.

11:26.100 --> 11:29.480
<v Stephen Jondrew>Lex W: Yeah. Yeah. I get that. And she's definitely a cool character.

11:30.340 --> 11:35.565
<v Stephen Jondrew>Chris Osborne: Well, with this giant roster of potential picks we could have had in mind, We're gonna take

11:35.565 --> 11:38.685
<v Stephen Jondrew>a break so I could drop some promos for a few other shows, and then we'll come back and talk

11:38.685 --> 11:39.585
<v Stephen Jondrew>about the game.

11:39.645 --> 11:46.250
<v Stephen Jondrew>Scott Niswander: Hey, everyone. Thanks for checking out this podcast. It's probably Not. Aliens. This is a podcast

11:46.310 --> 11:51.189
<v Stephen Jondrew>where we talk about ancient astronaut theory and the show Ancient Aliens, and we talk about

11:51.189 --> 11:55.475
<v Stephen Jondrew>how exactly right they are about everything that they propose. Right, Tristan?

11:55.615 --> 12:01.600
<v Stephen Jondrew>Tristen Johnson: Yeah. Then I go insane and try to show why it's not aliens, but it is extremely interesting

12:01.600 --> 12:04.660
<v Stephen Jondrew>history and archaeology that you'll definitely find interesting.

12:04.800 --> 12:10.345
<v Stephen Jondrew>Scott Niswander: Yeah. Okay. So basically, Tristan's job is to ruin our fun by teaching us about history and

12:10.345 --> 12:12.204
<v Stephen Jondrew>interesting facts about ancient civilizations.

12:12.345 --> 12:13.324
<v Stephen Jondrew>Tristen Johnson: Sorry about that.

12:13.545 --> 12:19.050
<v Stephen Jondrew>Scott Niswander: My name is Scott, and my job is to sit here and be a surrogate listener like yourself taking

12:19.050 --> 12:22.650
<v Stephen Jondrew>in all this information and occasionally making jokes that people groan at.

12:22.650 --> 12:27.324
<v Stephen Jondrew>Tristen Johnson: You will definitely groan, yes. But we do have a really fun time. We do learn a lot about this

12:27.324 --> 12:31.697
<v Stephen Jondrew>amazing world we live in, and we sometimes get really sad about the injustices of the world.

12:31.697 --> 12:33.498
<v Stephen Jondrew>So if that sounds like your bag

12:33.755 --> 12:39.710
<v Stephen Jondrew>Scott Niswander: No. Don't don't lead with that, Tristan. We it's a very fun podcast for sure. Absolutely no

12:39.710 --> 12:43.815
<v Stephen Jondrew>sadness here. Can't can't think of a episode that ended that way.

12:43.815 --> 12:49.495
<v Stephen Jondrew>Tristen Johnson: But if you wanna check it out, we're gonna be on iTunes and all the other places where podcasts happen.

12:49.495 --> 12:54.390
<v Stephen Jondrew>Scott Niswander: Yeah. Please, please subscribe. Please follow. Do all the things. We have new episodes every

12:54.390 --> 13:01.405
<v Stephen Jondrew>single week, and we get to talk so much about the aliens that once visited us and left clues

13:01.405 --> 13:03.665
<v Stephen Jondrew>for us to solve their alien mysteries.

13:04.045 --> 13:09.025
<v Stephen Jondrew>Tristen Johnson: So come check us out, and remember, the truth is out there, probably.

13:12.220 --> 13:17.340
<v Stephen Jondrew>Ryan Drost: Welcome to the world of Stealth Hammer, an all ages superhero adventure comic set in a world

13:17.340 --> 13:22.915
<v Stephen Jondrew>of high-tech gadgetry and supernatural mythology. In issue 1 of the comic series, we learned

13:22.915 --> 13:28.779
<v Stephen Jondrew>of Stelthammer's origin. In issue 2, we discovered her legacy. Now in issue 3, we find how an

13:28.779 --> 13:34.300
<v Stephen Jondrew>elf from a faraway land helped in her journey. All issues are available on Kickstarter now just

13:34.300 --> 13:37.205
<v Stephen Jondrew>search for Stealthhammer. Available through May 7th.

13:48.860 --> 13:53.095
<v Stephen Jondrew>Chris Osborne: Those are some great shows to check out, but first, let's finish up with this one. So, Lex,

13:53.095 --> 13:59.915
<v Stephen Jondrew>as we've said, we kinda spoiled the surprise here, I am a dummy, a hack and a fraud because

14:00.180 --> 14:03.080
<v Stephen Jondrew>this is kind of the 3rd Mutant Academy game.

14:03.220 --> 14:10.495
<v Stephen Jondrew>Lex W: Yeah. It was weirdly, like, if I remember correctly, it wasn't marketed as that, but it was

14:10.735 --> 14:19.100
<v Stephen Jondrew>it feels the same. It it looks the same, relatively upgraded graph graphics for the time, but

14:19.560 --> 14:24.220
<v Stephen Jondrew>it wasn't called Mini Academy 3. I'm not sure why, and I don't know if you did.

14:25.215 --> 14:28.815
<v Stephen Jondrew>Chris Osborne: Because they're weirdos, I guess. I don't know. That's the only thing I could come up with.

14:28.815 --> 14:35.310
<v Stephen Jondrew>Like, it was a couple years after the previous one. They didn't have a movie to tie it to. Ones

14:35.310 --> 14:42.685
<v Stephen Jondrew>kind of were. It's just kind of a game out there by itself, which is fine. I wish more places

14:42.685 --> 14:49.519
<v Stephen Jondrew>would make a game that's not tied to a movie or a comic arc or anything that's actively happening

14:49.519 --> 14:53.380
<v Stephen Jondrew>because then they have to worry about timing a couple of things from very different mediums.

14:54.160 --> 14:54.660
<v Stephen Jondrew>Lex W: Yeah.

14:54.880 --> 15:02.985
<v Stephen Jondrew>Chris Osborne: This is a game released in 2002 on the Xbox, PlayStation 2, and GameCube, put together by Activision

15:03.285 --> 15:10.800
<v Stephen Jondrew>and Paradox Development. Except on the GameCube. It was also Exact Entertainment, I believe.

15:12.300 --> 15:17.315
<v Stephen Jondrew>Oh, they ported it over. It happened weirdly with a lot of things back then. They would super

15:17.315 --> 15:22.915
<v Stephen Jondrew>specifically make it for 1, probably get it handled the same team to a second console, then

15:22.915 --> 15:25.130
<v Stephen Jondrew>a third one just kind of does their

15:25.670 --> 15:26.410
<v Stephen Jondrew>Lex W: thing. Yeah.

15:26.790 --> 15:32.710
<v Stephen Jondrew>Chris Osborne: But I think the obvious first place to start here is the roster because this is a pretty stacked

15:32.710 --> 15:33.850
<v Stephen Jondrew>roster of characters.

15:34.615 --> 15:41.255
<v Stephen Jondrew>Lex W: That's yeah. I didn't remember it. I also didn't remember it being so forge heavy, but, he's,

15:41.255 --> 15:45.910
<v Stephen Jondrew>like, one of these is the focus for the beginning of the game. But, yeah, this is a huge roster,

15:46.209 --> 15:54.045
<v Stephen Jondrew>and I think there was the only one Xbox exclusive character, which seems like such a weird character

15:54.045 --> 15:58.685
<v Stephen Jondrew>to have for Xbox twos and just a weird exclusive character. I don't know if that would be a

15:58.685 --> 16:05.490
<v Stephen Jondrew>pull for me to be like, I have to if I have an Xbox now, I have to get it because pyro is specifically

16:05.550 --> 16:06.370
<v Stephen Jondrew>in this game.

16:06.830 --> 16:13.115
<v Stephen Jondrew>Chris Osborne: Yeah. If anything, I would go the PS 2 version or I'm sorry, the GameCube version that has Spider

16:13.115 --> 16:18.975
<v Stephen Jondrew>Man because most of your heavy hitters, everybody you'd expect to see in the game are in this.

16:19.490 --> 16:22.070
<v Stephen Jondrew>Lex W: Yeah. So I didn't even know Spider Man was in it. That's crazy.

16:22.450 --> 16:25.350
<v Stephen Jondrew>Chris Osborne: It's really weird because you see his grave right there at the beginning.

16:25.889 --> 16:31.053
<v Stephen Jondrew>Lex W: Uh-huh. I remember that. You get to you see Tony Stark, Spider Man, Ben Grimm, and then there's

16:31.053 --> 16:35.809
<v Stephen Jondrew>another one. I can't remember who it was. But, yeah, that was pretty cool. I always love little

16:35.809 --> 16:37.130
<v Stephen Jondrew>teases like that in games.

16:37.210 --> 16:40.270
<v Stephen Jondrew>Chris Osborne: Yeah. It doesn't matter because it's just a trading simulation anyway. Right?

16:40.810 --> 16:43.470
<v Stephen Jondrew>Lex W: Yeah. Yeah. Cool Easter eggs.

16:43.770 --> 16:47.975
<v Stephen Jondrew>Chris Osborne: But as you're rolling through this game, of course, you've got Cyclops and Wolverine. I mean,

16:47.975 --> 16:51.755
<v Stephen Jondrew>I'm not gonna go through and list everybody. You can check the show notes for that. But

16:52.214 --> 16:52.535
<v Stephen Jondrew>Lex W: Yeah.

16:52.694 --> 16:58.790
<v Stephen Jondrew>Chris Osborne: Seriously, everybody that you would think would be in a game right now is in this game, and

16:58.790 --> 17:02.889
<v Stephen Jondrew>it's maybe professor x because having him fight for a wheelchair would be a little weird.

17:03.345 --> 17:06.325
<v Stephen Jondrew>Lex W: Yeah. Was he ever in any of the fighting games?

17:06.545 --> 17:08.405
<v Stephen Jondrew>Chris Osborne: Not that I have noticed.

17:08.785 --> 17:13.190
<v Stephen Jondrew>Lex W: Yeah. Maybe it was a mod that I'm thinking of. I'll have to look that up.

17:13.190 --> 17:19.529
<v Stephen Jondrew>Chris Osborne: Oh, he's in there, like, as an NPC a lot of the time Yeah. Not as a playable character.

17:20.115 --> 17:20.615
<v Stephen Jondrew>Lex W: Yeah.

17:20.755 --> 17:27.315
<v Stephen Jondrew>Chris Osborne: This being a fighting game, it has a story. The story basically doesn't matter, and we find

17:27.315 --> 17:29.780
<v Stephen Jondrew>no fault in that here because it's a fighting game.

17:30.020 --> 17:38.975
<v Stephen Jondrew>Lex W: Yeah. Yeah. Yeah. Weirdly, I loved the weirdly back then, I would get these fighting games and

17:38.975 --> 17:43.775
<v Stephen Jondrew>be completely invested in the story even though the story is usually nothing. But I would be

17:43.775 --> 17:50.320
<v Stephen Jondrew>completely and I think this one even had, like, an alternate ending, depending on if who you

17:50.320 --> 17:55.220
<v Stephen Jondrew>lost with in the end. Like, there's, like, 3 battles at the end, and depending on who lost,

17:56.105 --> 17:57.485
<v Stephen Jondrew>there was an alternate ending.

17:58.105 --> 18:05.090
<v Stephen Jondrew>Chris Osborne: Yeah. Exactly. I think this game had a lot of nice touches. It had that. It had a story mode

18:05.090 --> 18:09.330
<v Stephen Jondrew>where just the same character throughout the entire thing. You had certain battles where you

18:09.330 --> 18:13.905
<v Stephen Jondrew>had to be a certain character. I think that's a nice touch because it's always kinda weird when

18:14.045 --> 18:18.785
<v Stephen Jondrew>it is fighting a battle that really should be Storm, but it's not.

18:18.970 --> 18:24.330
<v Stephen Jondrew>Lex W: Yeah. I didn't realize this roster was so stacked, man, but it it really is. You got characters

18:24.330 --> 18:30.775
<v Stephen Jondrew>that you wouldn't even think would be in the game, like Lady Deathstrike. And just that's it

18:30.775 --> 18:34.855
<v Stephen Jondrew>was stacked. I can't I'm looking at it now, and I'm just like, god. Now it's all coming back to me.

18:34.855 --> 18:39.930
<v Stephen Jondrew>Chris Osborne: In a lot of ways, you know, it it's a fighting game that's coming off of Mutant Academy, so

18:40.390 --> 18:47.815
<v Stephen Jondrew>there's only so much you can say. Also, it's X Men, and it has so much packed into it that there

18:47.815 --> 18:50.475
<v Stephen Jondrew>is a ton of things to say with it.

18:50.695 --> 18:55.950
<v Stephen Jondrew>Lex W: Yeah. Yeah. I agree. And especially since they I don't remember if it was marketed as being

18:55.950 --> 19:01.650
<v Stephen Jondrew>a sequel to this, comic book event, but it feels like a miss misstep if it did if it wasn't.

19:02.030 --> 19:07.105
<v Stephen Jondrew>And coming off with something like that, that that seems like a cool attempt to, like, bring

19:07.105 --> 19:13.040
<v Stephen Jondrew>it back to comics when the first two games were loosely based or loosely connected to the movies

19:13.040 --> 19:14.420
<v Stephen Jondrew>or based off the movies.

19:14.960 --> 19:19.760
<v Stephen Jondrew>Chris Osborne: I can kind of understand them not wanting to tie it to an event that it started about 5 or 6

19:19.760 --> 19:26.625
<v Stephen Jondrew>years ago, and it was 20 issues across multiple books, so it wasn't that long. But also, you

19:26.625 --> 19:31.710
<v Stephen Jondrew>had another X men movie coming up, so this really could have easily been a bridge between the

19:31.710 --> 19:36.130
<v Stephen Jondrew>two movies and spend more time tying it to the previous games.

19:36.555 --> 19:37.835
<v Stephen Jondrew>Lex W: Yeah. That would have been really cool.

19:37.835 --> 19:38.955
<v Stephen Jondrew>Ryan Drost: I mean, the they I think they

19:38.955 --> 19:45.435
<v Stephen Jondrew>Lex W: did something like that with the X2 game, X2 Wolverine's Revenge. I can't remember which one

19:45.435 --> 19:49.799
<v Stephen Jondrew>that was. I might be making that up. But I thought they had a a game that they try to do something

19:49.799 --> 19:54.380
<v Stephen Jondrew>like that with that kind of bridge the 2 movies or 1 of the 2 of the movies together.

19:54.725 --> 20:00.164
<v Stephen Jondrew>Chris Osborne: It's been a long time since I've seen any of the movies. And at this point, like, the games

20:00.164 --> 20:04.010
<v Stephen Jondrew>I haven't played anyway, I'm kinda waiting until it's showtime to play them.

20:04.330 --> 20:05.950
<v Stephen Jondrew>Lex W: Yeah. Yeah. Yeah. Yeah.

20:06.170 --> 20:11.210
<v Stephen Jondrew>Chris Osborne: Activision had worked on a ton of games so far. Basically, if it was a Spider Man game or an

20:11.210 --> 20:16.575
<v Stephen Jondrew>X Men game, they had a hand at it as far as things that have worked on the show before. Paradox

20:16.575 --> 20:21.410
<v Stephen Jondrew>Development, the only thing they had worked on that we've looked at here is those Mutant Academy

20:21.410 --> 20:26.210
<v Stephen Jondrew>games. I didn't even think to look up Exact Entertainment. I I can't imagine they've done much.

20:26.210 --> 20:28.070
<v Stephen Jondrew>I haven't heard their name for anything.

20:28.815 --> 20:33.455
<v Stephen Jondrew>Lex W: Yeah. No. Me either. I don't know. I'm actually looking at it right now, and there's only, like,

20:33.455 --> 20:40.400
<v Stephen Jondrew>10 games on here. And they're you and they're all either GameCube ports, Wii, or for the iOS

20:40.460 --> 20:44.220
<v Stephen Jondrew>is their 2 most recent games. So not much.

20:44.220 --> 20:48.034
<v Stephen Jondrew>Chris Osborne: It sounds like they found their niche though. Port things over to Nintendo stuff at Apple.

20:48.034 --> 20:48.774
<v Stephen Jondrew>Lex W: Yeah. Right?

20:48.835 --> 20:53.635
<v Stephen Jondrew>Chris Osborne: As you're going through this game, I had to watch playthrough videos as most of my stuff is

20:53.635 --> 21:00.610
<v Stephen Jondrew>still packed up. I have a copy of this game somewhere. I can't remember if it's GameCube or

21:00.610 --> 21:06.405
<v Stephen Jondrew>PS 2. As you're going through this game, the main complaint I was seeing from everything is

21:06.405 --> 21:09.544
<v Stephen Jondrew>just how slow everything moves.

21:10.409 --> 21:10.909
<v Stephen Jondrew>Ryan Drost: Mhmm.

21:11.450 --> 21:16.970
<v Stephen Jondrew>Lex W: Yeah. I could see that. It looks like it, like the character models look like an upgrade from

21:16.970 --> 21:23.405
<v Stephen Jondrew>the previous 2 games, but it did look way slower than even the even the second one or the first one.

21:23.405 --> 21:29.240
<v Stephen Jondrew>Chris Osborne: Which kind of breaks my heart a little bit because the PS one wasn't dead yet. You still could

21:29.240 --> 21:34.040
<v Stephen Jondrew>have put it on there. Like, Xbox didn't have anything older. You weren't really gonna get this

21:34.040 --> 21:40.345
<v Stephen Jondrew>on 64. Could have had a really well refined PS one version of this, and it just never happened.

21:40.345 --> 21:46.360
<v Stephen Jondrew>Lex W: Yeah. I guess it came out at a weird time. Because I was still playing the first 2 probably

21:46.360 --> 21:52.735
<v Stephen Jondrew>the first two versions of this game. I mean, I was obsessed with these 2 games, with the first

21:52.735 --> 21:59.615
<v Stephen Jondrew>two games. So it would would have been a really, really well polished PS 1 game, like, one of

21:59.615 --> 22:01.680
<v Stephen Jondrew>their last ones. That does suck.

22:01.680 --> 22:06.720
<v Stephen Jondrew>Chris Osborne: Refusing to go look up PS 2 release dates right now, I know that by the time I graduated high

22:06.720 --> 22:13.665
<v Stephen Jondrew>school in 2005 that I went to college with so they could have the DVD player and the game console.

22:13.665 --> 22:19.765
<v Stephen Jondrew>Lex W: Mhmm. Yeah. Yep. Yeah. I graduated the same time, and I definitely that definitely rings true.

22:20.190 --> 22:22.289
<v Stephen Jondrew>I remember people doing the exact same thing.

22:22.510 --> 22:26.830
<v Stephen Jondrew>Chris Osborne: What are the other things I noticed with this game was just the environments that they get you

22:26.830 --> 22:33.405
<v Stephen Jondrew>in. Having all those interactable environments versus just, like, a skin on a background, I

22:33.405 --> 22:35.664
<v Stephen Jondrew>think, is a really nice touch for this kind of thing.

22:35.965 --> 22:42.310
<v Stephen Jondrew>Lex W: Yeah. It had the the breakthrough, like, super moves in this one. Right? Where you could do,

22:42.310 --> 22:49.145
<v Stephen Jondrew>like, a hard punch, and it would knock you into another, another map or another fighting area.

22:49.145 --> 22:54.025
<v Stephen Jondrew>I've always loved that in games, especially when they first really started doing it. And to

22:54.025 --> 22:59.540
<v Stephen Jondrew>the reskin, it just gets boring. And you I'd like to think about these games at the time, like,

22:59.540 --> 23:05.855
<v Stephen Jondrew>not compare them to games that come out now. But at the time, I remember just anytime they would

23:05.855 --> 23:12.095
<v Stephen Jondrew>add any sort of, improvement to the environment, little things like that would just would just

23:12.095 --> 23:13.315
<v Stephen Jondrew>take the cake for me.

23:13.559 --> 23:18.919
<v Stephen Jondrew>Chris Osborne: All of the special moves that people had, just having Wolverine be able to heal himself during

23:18.919 --> 23:25.045
<v Stephen Jondrew>the fight, having Cyclops be able to shoot all the way across the screen with that optic blast,

23:25.105 --> 23:32.930
<v Stephen Jondrew>having Nightcrawler be able to teleport around, it's all just so perfect. Mhmm.

23:33.070 --> 23:37.390
<v Stephen Jondrew>Lex W: Yeah. And it goes back to, you know, what you're saying. The it seems like they put a lot into

23:37.390 --> 23:43.655
<v Stephen Jondrew>the game, especially on the character level, and it does suck that it may may have, hurt the

23:44.115 --> 23:50.940
<v Stephen Jondrew>speed and fluidity of the game. But you can definitely tell that there was a lot put into it.

23:50.940 --> 23:58.305
<v Stephen Jondrew>And and I don't know if it was a product of the time that it came out or they just had to to

23:58.305 --> 24:03.925
<v Stephen Jondrew>cut where the focus was, but you could definitely tell there was a lot of focus put on the characters.

24:04.600 --> 24:09.500
<v Stephen Jondrew>Chris Osborne: It's an unfortunate thing that happens at the beginning of every console's lifespan. You have

24:09.559 --> 24:15.315
<v Stephen Jondrew>developers trying to figure out what they can do with that console. Not wasting their time on

24:15.315 --> 24:20.855
<v Stephen Jondrew>the older console because everybody wants the new thing instead of being able to use what they know works.

24:21.600 --> 24:29.915
<v Stephen Jondrew>Lex W: Yeah. True. And sometimes at the beginning of those new game eras, sometimes the studio is trying

24:29.915 --> 24:35.355
<v Stephen Jondrew>to do both. So they're trying to make a game that works on, you know, not PS 1, but having a

24:35.355 --> 24:41.970
<v Stephen Jondrew>lot with the PS 3, PS 2, PS 4, PS 3 is where they tried to have a game with both versions. So

24:41.970 --> 24:55.655
<v Stephen Jondrew>they were trying to make it to where it works on the PS 2 and on the PS 3. Obviously, they would have I

24:55.840 --> 25:01.460
<v Stephen Jondrew>Chris Osborne: I think the PS 2 and PS 1 crossover there should have been easier.

25:02.080 --> 25:02.560
<v Stephen Jondrew>Lex W: Mhmm.

25:02.560 --> 25:04.020
<v Stephen Jondrew>Chris Osborne: PS 2 could play both.

25:04.605 --> 25:05.085
<v Stephen Jondrew>Lex W: Yeah.

25:05.085 --> 25:07.665
<v Stephen Jondrew>Chris Osborne: It's just a missed opportunity, I think.

25:08.125 --> 25:08.945
<v Stephen Jondrew>Lex W: Yeah. I agree.

25:09.245 --> 25:17.840
<v Stephen Jondrew>Chris Osborne: Everything about this game to me screams, we know our history, and we want to make a good game

25:17.840 --> 25:24.825
<v Stephen Jondrew>for the fans to them pulling moves basically straight from Marvel versus Capcom for some of

25:24.825 --> 25:30.570
<v Stephen Jondrew>the characters. So you got to use things that you are familiar with. You have the multiple endings

25:30.570 --> 25:37.770
<v Stephen Jondrew>that actually make sense with what's going on with them. Like, this entire game is just a labor

25:37.770 --> 25:41.155
<v Stephen Jondrew>of love from people who couldn't quite pull it off.

25:41.535 --> 25:46.895
<v Stephen Jondrew>Lex W: Yeah. Yeah. I always think, like, what these games would look like now, and I I know they would

25:46.895 --> 25:52.799
<v Stephen Jondrew>probably make them too complex. But I don't know. You can like, we talked about it. You can

25:52.799 --> 25:59.105
<v Stephen Jondrew>tell that they put a lot of care into a lot of the aspects of it, but it just didn't pull pull,

25:59.105 --> 26:03.505
<v Stephen Jondrew>you know, pull together at the end. I don't know. I don't remember I'm gonna look down the side

26:03.505 --> 26:07.505
<v Stephen Jondrew>real quick. I don't remember what the reviews for this game were. Like, do you know if it was

26:07.505 --> 26:09.990
<v Stephen Jondrew>generally well received or was it sort of middling?

26:10.690 --> 26:16.485
<v Stephen Jondrew>Chris Osborne: Midlane is what I'm remembering, like, around seventies somewhere sticking in my head.

26:16.804 --> 26:21.385
<v Stephen Jondrew>Lex W: Yeah. Yeah. Yep. I got it pulled up. That is right. Pretty much middle all the way through.

26:21.684 --> 26:22.905
<v Stephen Jondrew>That makes sense.

26:23.205 --> 26:28.400
<v Stephen Jondrew>Chris Osborne: Which honestly seems a little bit crazy because if you have a game that's like that, you've

26:28.400 --> 26:35.515
<v Stephen Jondrew>got a game that is pretty solid. Not a ton of things wrong with it, but everybody sees that

26:35.655 --> 26:39.835
<v Stephen Jondrew>70, 80 score and completely freaks out because they think it's a super horrible game.

26:40.350 --> 26:48.190
<v Stephen Jondrew>Lex W: Yeah. Yeah. It's such a weird thing with rating systems. Yeah. I don't remember personally having

26:48.190 --> 26:55.195
<v Stephen Jondrew>any real problem with it. You know, those the the graphics at the time, like I said, for me,

26:55.195 --> 27:01.519
<v Stephen Jondrew>was a upgrade. This was the games that I loved, but it looked better. I don't remember it playing

27:01.519 --> 27:06.159
<v Stephen Jondrew>super slow, but now that I, you know, I've watched some playthrough today and definitely looks

27:06.159 --> 27:11.505
<v Stephen Jondrew>like it does. And I haven't played it, and I couldn't even tell you when the last time I played

27:11.505 --> 27:13.665
<v Stephen Jondrew>this game. But I want to.

27:13.665 --> 27:15.925
<v Stephen Jondrew>Chris Osborne: I'm definitely gonna pull mine out of the box.

27:16.559 --> 27:22.160
<v Stephen Jondrew>Lex W: Yeah. Watching all the videos and stuff made me wanna play it. So it wasn't like I watched the

27:22.160 --> 27:26.804
<v Stephen Jondrew>playthroughs and the cutscenes, and I was like, blah. No thanks. I still I would actually play

27:26.804 --> 27:27.924
<v Stephen Jondrew>it right now.

27:27.924 --> 27:33.705
<v Stephen Jondrew>Chris Osborne: This is definitely a game I think that you have to experience, and the reviews just don't do it justice.

27:34.559 --> 27:36.259
<v Stephen Jondrew>Lex W: Yeah. Yeah. I agree.

27:37.039 --> 27:42.000
<v Stephen Jondrew>Chris Osborne: Normally, I'd ask here what this game got right and wrong compared to the comic, but I feel

27:42.000 --> 27:49.115
<v Stephen Jondrew>like we've really been upfront with that the entire time on here. Is there anything else to

27:49.115 --> 27:52.495
<v Stephen Jondrew>you that jumps to mind from either end of that spectrum?

27:53.110 --> 27:59.270
<v Stephen Jondrew>Lex W: You know, I think the only thing I'll add is is that I think that again, I think it's a cool

27:59.270 --> 28:06.335
<v Stephen Jondrew>concept to make this sort of a sequel to a comic book event as someone that was reading a lot

28:06.335 --> 28:11.059
<v Stephen Jondrew>of X Men at the time. You know, and maybe that's, you know, part of the problem. I can't remember.

28:11.059 --> 28:17.139
<v Stephen Jondrew>It wasn't so heavy, though. It wasn't so, tied to the comic that you had to read it to know

28:17.139 --> 28:24.565
<v Stephen Jondrew>what was going on. I think it's cool that they tried to do something like that, and, it wasn't

28:24.825 --> 28:29.650
<v Stephen Jondrew>you know, it wasn't detrimental to where you have to pick up x men dimensions to know what's

28:29.650 --> 28:36.635
<v Stephen Jondrew>currently going on in comic books either. So, I really dug it, and it fit, you know, even though

28:36.635 --> 28:41.755
<v Stephen Jondrew>we you know, as you mentioned, the story isn't anything of in-depth or that you even really

28:41.755 --> 28:47.740
<v Stephen Jondrew>need in this sort of game. But, I I enjoyed it. I enjoyed it. I think it did a really good job

28:47.740 --> 28:49.120
<v Stephen Jondrew>as a companion piece.

28:49.500 --> 28:55.255
<v Stephen Jondrew>Chris Osborne: I wish more things would follow this example and do something directly related to a comic run.

28:56.034 --> 28:56.914
<v Stephen Jondrew>Lex W: Yeah. Same.

28:56.914 --> 29:03.250
<v Stephen Jondrew>Chris Osborne: Do something a little older side plot kind of thing, because I would hate to have I I would

29:03.250 --> 29:08.985
<v Stephen Jondrew>think that a writer would hate to have to write around a game that may or may not actually happen

29:08.985 --> 29:10.924
<v Stephen Jondrew>the way that they're being told it'll happen.

29:12.265 --> 29:21.180
<v Stephen Jondrew>Lex W: Yeah. Yeah. Yeah. Yeah. It's so it's so up in the air as far as the games throughout their development

29:21.400 --> 29:26.760
<v Stephen Jondrew>life that it would be probably be a nightmare to try to focus your run around that. It would

29:26.760 --> 29:34.245
<v Stephen Jondrew>have to be like a yeah. I agree. The doing it off of, like, a well known older story would serve

29:34.245 --> 29:37.030
<v Stephen Jondrew>it better. That would be cool.

29:37.030 --> 29:43.035
<v Stephen Jondrew>Chris Osborne: Ignoring every other X men game that exists, if you knew somebody who wanted to get into X men,

29:43.115 --> 29:46.015
<v Stephen Jondrew>would you hand them this one as a bit of a primer course?

29:46.875 --> 29:54.029
<v Stephen Jondrew>Lex W: Probably you know, honestly, I think it would work. You know, I was gonna if I'm ignoring the

29:54.029 --> 29:59.805
<v Stephen Jondrew>rest of the games, I think it would work because it's not so tied to I don't even remember if

29:59.805 --> 30:03.985
<v Stephen Jondrew>it's tied to the first two games at all. I think they tried to make it a standalone thing. And

30:04.445 --> 30:09.870
<v Stephen Jondrew>you can jump in without played the first two or actually reading operation 0 tolerance. You

30:09.870 --> 30:16.025
<v Stephen Jondrew>get the the plight of the X Men. They're wanting to be or people wanting to exterminate them.

30:16.025 --> 30:18.365
<v Stephen Jondrew>So, yeah, I think this would be a solid jumping on point.

30:18.585 --> 30:24.419
<v Stephen Jondrew>Chris Osborne: I think it's those cut scenes that really make it for me. The slowness of it might actually

30:24.480 --> 30:26.259
<v Stephen Jondrew>be a good thing at that point.

30:26.480 --> 30:26.879
<v Stephen Jondrew>Lex W: Agree.

30:26.879 --> 30:31.755
<v Stephen Jondrew>Chris Osborne: Get somebody who's not really good at fighting games, and they don't have to be so super fast with it.

30:32.215 --> 30:34.315
<v Stephen Jondrew>Lex W: Yeah. So, yeah, that was me.

30:35.495 --> 30:41.060
<v Stephen Jondrew>Chris Osborne: I just get my butt kicks. I mean, I I love them, but I can't go online and play at all.

30:41.200 --> 30:45.520
<v Stephen Jondrew>Lex W: And, like, when PlayStation 2, PlayStation it was really PlayStation 3 for me getting online,

30:45.520 --> 30:51.434
<v Stephen Jondrew>and and I thought I was good at fighting games before and then getting online and realizing

30:51.434 --> 30:56.970
<v Stephen Jondrew>that wasn't true. So I now I just put them on easy and enjoy them for what they are, unlocking

30:56.970 --> 31:02.970
<v Stephen Jondrew>all the extra skins and alternate, you know, learning all the super moves and get the joy out

31:02.970 --> 31:04.670
<v Stephen Jondrew>of that and call it a day.

31:05.355 --> 31:14.720
<v Stephen Jondrew>Chris Osborne: If you had somebody who wanted to get into X Men, what would you show them as a different comic,

31:15.260 --> 31:21.279
<v Stephen Jondrew>not from the X Men universe at all, to tell them, you know, X Men is kinda like this?

31:22.405 --> 31:31.029
<v Stephen Jondrew>Lex W: That's a good question. I would do something like, I would say, Umbrella Academy for me, would

31:31.029 --> 31:37.590
<v Stephen Jondrew>be a good comparison to what it is. You know, not exactly like it, but if you were to read Umbrella

31:37.590 --> 31:41.925
<v Stephen Jondrew>Academy first and read X Men, I think you would be able to sort of put the 2 together or Doom

31:41.925 --> 31:49.259
<v Stephen Jondrew>Patrol. But Doom Patrol gets way wackier than the X Men do. So I don't want people to some people

31:49.259 --> 31:53.279
<v Stephen Jondrew>get kind of turned off by how zany the doom Doom Patrol can get.

31:53.580 --> 31:55.120
<v Stephen Jondrew>Chris Osborne: I can see both of those, though.

31:56.154 --> 31:56.654
<v Stephen Jondrew>Lex W: Yeah.

31:57.034 --> 32:02.475
<v Stephen Jondrew>Chris Osborne: Just all of that people forced into being together and forced into being a team like that. I

32:02.475 --> 32:08.240
<v Stephen Jondrew>I think both of those will work really well. Alex, it has been great talking to you about this

32:08.240 --> 32:14.145
<v Stephen Jondrew>one. I have a feeling we're gonna talk about something else soon enough. Until then, if people

32:14.145 --> 32:16.804
<v Stephen Jondrew>wanna hear more from you, where else can they find you around the Internet?

32:17.345 --> 32:23.150
<v Stephen Jondrew>Lex W: I am usually so we have our social media accounts for our show, but that's usually just, like,

32:23.150 --> 32:29.170
<v Stephen Jondrew>update stuff. But if you want to connect with me, I am simply Wednesday poll on all the socials,

32:29.445 --> 32:34.325
<v Stephen Jondrew>and you can check out our show. It's called Wednesday Toast, a podcast about comic book stuff

32:34.325 --> 32:38.790
<v Stephen Jondrew>where we talk about all kinds of comic book related stuff. So check it out if you get a chance.

32:38.950 --> 32:42.490
<v Stephen Jondrew>Chris Osborne: That's a nice big umbrella there. I'm assuming it's on purpose.

32:43.750 --> 32:50.325
<v Stephen Jondrew>Lex W: Yeah. So our our old show, as you mentioned earlier, the Wednesday full list was strictly we

32:50.325 --> 32:55.205
<v Stephen Jondrew>would read a, comic book trade, and then we review it. And then it got to the point where we

32:55.205 --> 33:01.019
<v Stephen Jondrew>were just it didn't feel like a job, but it was sometimes, instead of just enjoying a book for

33:01.019 --> 33:06.414
<v Stephen Jondrew>what it is, we would have to, like, find points of contention. We would have to find things

33:06.414 --> 33:13.220
<v Stephen Jondrew>to, like, oh, we didn't like this because x, y, and z. And we didn't wanna do that. And anytime

33:13.220 --> 33:19.460
<v Stephen Jondrew>we would wanna review a game or a movie that came out, our, you know, our numbers would dip.

33:19.460 --> 33:24.655
<v Stephen Jondrew>So we wanted to create a new show where we just talked we just this is it. If we talk about

33:24.655 --> 33:28.335
<v Stephen Jondrew>all kinds of comic book related stuff. So if you're coming to listen to the show, it's gonna

33:28.335 --> 33:35.200
<v Stephen Jondrew>be something, Whether it be a comic book review or a game review or we're talking about a topic

33:35.200 --> 33:40.485
<v Stephen Jondrew>that was funny on social media that week, we just wanted to open it up and have a little bit

33:40.485 --> 33:41.445
<v Stephen Jondrew>more fun with it.

33:41.445 --> 33:45.765
<v Stephen Jondrew>Chris Osborne: It's been a fun show so far. So everybody who hasn't listened to it, you should fix that and

33:45.765 --> 33:46.745
<v Stephen Jondrew>go listen to it.

33:46.899 --> 33:47.559
<v Stephen Jondrew>Lex W: I appreciate

33:48.100 --> 33:52.019
<v Stephen Jondrew>Chris Osborne: that. As always, if you wanna hear more from me, you could head on over to playcomics.com, and

33:52.019 --> 33:56.975
<v Stephen Jondrew>there's links to all the social media stuff and blog posts for these and show notes that I really

33:56.975 --> 34:02.815
<v Stephen Jondrew>wish people would read. Please go read the show notes. I I I actually work on those. If you

34:02.815 --> 34:07.010
<v Stephen Jondrew>wanna help support the show, then you can leave a review on some place like Apple Podcasts or

34:07.010 --> 34:11.330
<v Stephen Jondrew>Podchaser. You can tell a friend about it. You can just shove it into their ear holes with consent

34:11.330 --> 34:16.244
<v Stephen Jondrew>because you're not a monster. Or you can be like O'Nola class or Dan McMahon or Karl Antonovitz

34:16.704 --> 34:22.870
<v Stephen Jondrew>and give money to the show because doing this does cost money, unfortunately. Although, it is

34:22.870 --> 34:27.750
<v Stephen Jondrew>cheaper than therapy, so that's cool. Don't forget that Play Comics is a part of the gun and

34:27.750 --> 34:31.704
<v Stephen Jondrew>geek dotcom network, home to such wonderful shows as Legends of Shield, where you get to hear

34:31.704 --> 34:36.380
<v Stephen Jondrew>me talk about xmid 97 for a few more weeks and get super excited about that. We were getting

34:36.460 --> 34:41.500
<v Stephen Jondrew>super excited. I'm trying not to let the excitement overspill here because it's a lot. If you

34:41.500 --> 34:46.215
<v Stephen Jondrew>like the music that I'm rudely talking on top of here, head on over to soundcloud.com/best dash

34:46.215 --> 34:50.775
<v Stephen Jondrew>day to check out Best Day's music. But most of all, just grab a game, grab a stack of comics,

34:50.775 --> 34:52.955
<v Stephen Jondrew>and go find yourself a new favorite character.
